New player to Mortal Online 2. Played PVP mmo's since UO. I was at Jungle Camp and buying books. Was riding back and had 5 different books on me. I was jumped on the road that runs along the river on the way out in the west of the Jungle. Two player killers setup to ambush on the road. I lost the fight and didn't get away. I lost over a 100 gold worth of stuff.
Guess, what I loved every minute of it. That 15 + minute run on a horse would of been so boring if I couldn't of been pked in the process. I had to manage my horse stamina; I had to be on the lookout. I had to take that risk. Now, if I would of gotten the books to a town, I could of turned a real nice profit. Risk vs Reward.
I love pvp and sandbox. PK's can't be punished to a point where they don't want to play. The idea of a band of PK's patrolling certain areas is what makes this game great. I would love it if some of the pk's gave the option of paying a toll to pass through unmolested, but either way. I loved that experience of dying.
I do think "general" life of a PK should be harder then a "blue". They shouldn't be able to go into towns freely. Being a PK, (I've been one in my past, generally leads to a pretty good life of rewards), but freedom is one thing they should be lacking when it comes to rezzing and traveling around. Lawlessness should be frowned upon in the game world.
I think there needs to be some kind of "medical" skill maybe that can rez players, so it isn't only mage can do it? But, make it cost a good amount of skill points to do so.
Anyway, it has been years since I've felt that risk/reward and I love it.
Life of a PK should be hard, but it shouldn't feel artificially punished either.
Guess, what I loved every minute of it. That 15 + minute run on a horse would of been so boring if I couldn't of been pked in the process. I had to manage my horse stamina; I had to be on the lookout. I had to take that risk. Now, if I would of gotten the books to a town, I could of turned a real nice profit. Risk vs Reward.
I love pvp and sandbox. PK's can't be punished to a point where they don't want to play. The idea of a band of PK's patrolling certain areas is what makes this game great. I would love it if some of the pk's gave the option of paying a toll to pass through unmolested, but either way. I loved that experience of dying.
I do think "general" life of a PK should be harder then a "blue". They shouldn't be able to go into towns freely. Being a PK, (I've been one in my past, generally leads to a pretty good life of rewards), but freedom is one thing they should be lacking when it comes to rezzing and traveling around. Lawlessness should be frowned upon in the game world.
I think there needs to be some kind of "medical" skill maybe that can rez players, so it isn't only mage can do it? But, make it cost a good amount of skill points to do so.
Anyway, it has been years since I've felt that risk/reward and I love it.
Life of a PK should be hard, but it shouldn't feel artificially punished either.