The game is intended to include different playstyles, to summarize PVP and PVE. You could do one or the other but handling both in some degree is recommended to experience the game at it's best, it's the concept of the game, it's the experience you are being offered the whole Nave vibes, not aspects of it's own design dissociated in different worlds, the game's concept was embraced by a lot of great pve'rs in MO1, from crafters to traders having a place to exercise their playstyles with aknowledgement (or not) from the player base and thats where another degree of player interaction kicks in besides the PVP or non concensual fights. That as a whole Is the game experience.The fact that you're challenging me on things that I already covered and still starting your argument with "You don't understand" then throwing nothing but your opinions as facts is a testament to why discourse with you regarding this matter would be a waste of both of our time.
I've put forward an argument to as why a PvE server would be a boon to the game and essentially asked the existing community to counter. Nobody has yet to interject with a valid reason to as why this shouldn't happen - aside from the fact that this game, so far, has been marketed a purely PvP experience. Diversification is almost always the key to success.
The thing is, we're not asking anything to change. The existing PvP servers would remain as they are, the changes would only occur on the on the new server.
StarVault - Can you please take this seriously? You can implement this without disrupting your existing player base and bring in fresh revenue.
Ill allways consider the game craves better PVE to satisfy all playstyles and it would be cool to encourage and feedback for a good progression of the game itself.
I'm not against the existance of a pve server despite me thinking it wouldn't manage to hold on a population and signify a real money injection for the company.
If putting a pve server didn't ment any effort that would require for SV to delay even more what they are supposed to be doing i'd be ok with that.
But then again i rather see the people wanting a pve server enjoying the game experience its already being offered and theres a question why It's not being enjoyed, Is it the pvp factor? Why would you rather renounce to such an interesting offer the game already gives when it reprecents a bast portion of It's content, player interaction.
And yes, splitting the game on different servers does change the organic ecosystem, it results on inevitable situations where the whole game experience turns stagnant.
Single server will also have overpopulated regions and limited capacity on content patches.
The general idea could be to go for player capacity and retention on the single server mortal offers to be the game's experience but i doubt they can deliver capacity on content patches, resulting in multiple servers.
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