fuck that,
i'd like to know why we wiped and now we havent been able to play for over a week, when we had a few thousand players already during first and second stress tests, and why we launched with HALF the mechanics in the game.
We're missing sophistication / advanced cooking stuff, it's all really awful atm, very basic cooking system. The best foods should require 4+ ingredients, and not just be "Turnspit wheat shoots" like how the fuck are you gonna go pick grass and stick it over a fire and have the best stam food its not even fucking processed, the whole cooking system is garbage.
We're missing horse mechanics, pet mechanics, node lines eat pets, horses can't jump, they don't have int, str, dex, con, they don't breed, you can just ride them infinitely over water even if they stam out so you never need swimming, etc. That whole system while playable (which is a laugh to say that much)has been that way for months during beta.
We're missing chambering, weapon clanging, etc. all sorts of mechanics to melee combat, dual wielding, special abilities the first gamehad we dont, such as spear stance, dual strike, overhead strike, triple strike, fist weapons, and many weapons from the first game aren't in yet.
We're missing many creatures from the first game, and many of the mechanics from creatures currently in the game. Many combatant pets, such as wolves, hunter lizards, campadon's, the ones with attacks, who are not passive, may have attacks but no animations that play out to show the elephant is charging at you, you just instantly get hit for 120 dmg and only see it in the combat log, it's VERY basic, and there's not much going on here they really need to improve on this. They claim they have the most advanced AI but yet all it's capable of doing is standing infront of you and swinging, without even taking into account where it's swinging at you like how players do -- they don't aim for your head, legs, arms, they just attack in a few directions. Razorback can be parried but whether or not it's considered a parry or block is buggy, and you won't get counter-damage 99% of the time against ANY hostile creature because they're just buggy and glitchy, half of the time the animations don't playback, some zombies once mercy'd will go immediately into an attack and all the player sees is a zombie T-Posing walking at them. CMON Star Vault, what the actual fuck. that wasn't a problem during beta, not to mention all of the stuff above needs huge amounts of work.
We're missing many iconic locations from the first game, and this company will add in the content without telling it's players 'because that's just how it is' they don't want people to beat their game in a day, or
figure everything out because that adds to the fucking mystery, how about it adds to the confusion, misinformation, and trolling from the community? Why not have an official wiki that at least explains all of these systems in a way that the developers understand them, instead of leaving it up to player interpretation.
All this does is lead to hatred. Angry emotions. Confusion. Ppl quitting.
There are many more examples of what's fucking wrong with MO2 currently, just comparing it to the first game it's still missing ass loads of content.
But more importantly, my last biggest issue with SV is the thing I just mentioned. They really need a fucking wiki, or profession guides, even the custom calculator that was built by the community for crafting could be maintained by them instead of us the players. That way it should have the correct values, all of our resources are best guesses, and they make this game a pain in the ass to figure out because that's the only way they can get your $15/month right now. I honestly believe that's the business model. It's not about all the other stuff. It's about obfuscating information about their own game, for profit.
They really should reconsider how they are designing this game in this regard. They should add a knowledge system where reading books adds to a general wiki/information place in the in-game UI, where you can buy books, store them account wide, like permanent unlocks in a bookshelf or knowledge UI element that makes sense, if you guys were really hardcore you'd let us take the book back into our inventory and store them in a bookshelf in our keeps or houses and let players re-use the same books. If you've bought a book you should be able to keep it, why does it get thrown away when u cancel reading action? that was 10 fucking gold. Medieval murders happen for far less. Not to mention it's an ancient way to do things frm 20 years ago, make it a bit more modern, little bit more QOL for the player and less of a god damn pain in the ass -- holy fuck guys, it's just unbelievable.
I believe that there are a lot of weapon imbalance issues right now, specifically Steel poleaxes are way stronger than most other weapons, poleswords have to be made and crafted before u canunlock 2h sword which is a shame since poleswords are literally 2h swords on a stick, whydo we have to get 60 points in advanced blade smithing by making 2h poleswords instead of smaller tiny hilts that would be easier to work with? it makes literally ZERO sense. Poleblades and Poleaxes should both be the strongest 2 weapons styles in the game, they require 200 primary points and should be like the flamestrike of weapons. Now, don't get me wrong, the steel halberd is in a good spot, but the other halberds need tweaking, also I believe the poleblades should beMASSIVELY buffed with pierce dmg, and some swing/blunt dmg.
I think they should have comparable damage 1 to 1,
and that the poleAXES should do more blunt and less slash THAN a poleSWORD
In other words: this spread for Steel Poleswords is too fucked up; too low thrust and slash, and really bad for it's STR to Weight ratios. (use too much stam)
View attachment 3477
Poleswords are essentially swords mounted on really long sticks, this swinging speed should give them crazy high slash, and the fact it's a sword should give it decent pierce, instead compare these to Poleaxes;
View attachment 3478
With the Heavy poleaxe and the Halberd heads giving you 35 and 42 points of thrust. And the light bardiche which looks way heavier than the two I just mentioned has almost no blunt,is the lowestpierce, and second lowest slash, barely managing to beat 25 dmg in slash, less than 25 in pierce, and barely 10 in thrust... why the hell does a STEEL weapon have combined dmg of 35.
Anyway, they should make all poleswords and poleaxes do more damage overall than all the other melee weapons because they all take 200 skill points in your primary tree to use them.
Let's compare this TWO-HANDED-SUPER HIGH END POLEAXE to a regular battle axe.
View attachment 3479
Now you may ask me what the problem is, and I'll be *blunt*. It's the fact that the blunt and slash are added on SWINGS and so this axe has well
over 50+ combined dmg on swings, making it hit like an absolute monster, and it's not even the best axe. However the pierce is even less than the blunt is for a BARDICHE, and the bardiche has less slash and blunt than a shorter 2h weapon? how does that make any sense?
Wanna know what else is fucked?
View attachment 3480
Why the hell does the axe weigh 4.12 when a poleaxe weighs in around 2.2? Why is the MASSIVE BARDICHE half the weight of a regular axe? Weapon weight's should not be independent from each weapon head type, or weapon style.
WEAPON WEIGHT SHOULD BE A UNIVERSAL STAT THAT MAKES SENSE ACROSS ALL WEAPON TYPES AND RIGHT NOW FROM TESTING IT DOES NOT.