I've been discussing back and forth with some knowledgeable players/testers. and I've come to the occlusion that Objectively the numbers just don't add up for mage and that's why the mage class feels like it suffers compared to the other classes, something is off with the numbers. First i thought that it was the base damage, then the damage amplifiers. but i'll leave it up to the community and the team to make sense of the numbers. here's the raw numbers and comparison to the highest in each category Melee to Magic.
Thursar Melee str 121 36% damage bonus Highest Alpha damage and DPS in the game also able to get +20 raw Str to put damage potential to the moon
Huegar Mage Int 135 200% damage bonus (mental offense) Falls short on Alpha Damage and DPS compared to above class and takes 100+ damage when dressed for efficiency
Now while the Fat mage is getting nerfed the Thursar is piled on with buffs... and logically i cant see why they have capped damage for the mage with clearly on paper higher stats and gives up more mobility and damage mitigation than any other class, and stats because they have to go age 62 and still not even reach the highest peak in damage, but is seen as the class that needs nerfs as the Thursar clade sees the lions share of buffs. SV you need to do better and look at the numbers. it doesn't add up
now do i need to see buffs? no but make the in game stats reflect what you're trying to show or those comments of snake salesman will ring true, because there's a blatant scam here. The story the numbers sell you are not true to what the damage potential is, or the scaling is off, and needs to be looked at and compensated for what the player give up to get
Thursar Melee str 121 36% damage bonus Highest Alpha damage and DPS in the game also able to get +20 raw Str to put damage potential to the moon
Huegar Mage Int 135 200% damage bonus (mental offense) Falls short on Alpha Damage and DPS compared to above class and takes 100+ damage when dressed for efficiency
Now while the Fat mage is getting nerfed the Thursar is piled on with buffs... and logically i cant see why they have capped damage for the mage with clearly on paper higher stats and gives up more mobility and damage mitigation than any other class, and stats because they have to go age 62 and still not even reach the highest peak in damage, but is seen as the class that needs nerfs as the Thursar clade sees the lions share of buffs. SV you need to do better and look at the numbers. it doesn't add up
now do i need to see buffs? no but make the in game stats reflect what you're trying to show or those comments of snake salesman will ring true, because there's a blatant scam here. The story the numbers sell you are not true to what the damage potential is, or the scaling is off, and needs to be looked at and compensated for what the player give up to get