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  1. cerqo

    Adapting the keycard mechanic for hotspots / Land towers

    Some games have a similar system to what I'm suggesting which is where I got the idea. I believe this is a good system to bring people out and create consistent hotspots. You can have tiers of specific keys that drop from different monsters/chests whatever. Shit sewer bosses drop low level...
  2. cerqo

    Recent shit changes that need to be reverted

    Without talking about obvious other changes that always happen to this game that are ultra dogshit and never get reverted, like adding tower shields etc. 1. The consuming of potions. On paper the sipping might seem like a good idea, but the execution is ULTRA dogshit. You went from a useable...
  3. cerqo

    Is there a plan to nerf magic soon?

    This game has absolutely ZEROOOOO interest in being balanced. That is the sad truth. This game will NEVER be balanced because then all the bobs will quit.
  4. cerqo

    Why is mental healing getting nerfed?

    You are right on one single thing. Which is the fact feedback is completely useless.
  5. cerqo

    How to fix towershields without removing them

    Since we know that SV will never remove something that they add to the game no matter how utterly broken and bad for the game it is (MO1 DK's, demon bats, fist weapons etc.) (MO2 tower shields etc.) We can balance towershields by making them useable by thursars only or something. Remove styg...
  6. cerqo

    Why is mental healing getting nerfed?

    Wont waste time engaging with clueless zerglings. You have no fucking idea what the fuck balance even means. Zergs not having to worry about mana ever, gives absolute dogshit unskilled zerg friendly combat. Smaller groups get fucked with every mechanic. Not to fucking mention that EVERY MAGE...
  7. cerqo

    Stamina needs a massive buff

    This has been said by everyone 5 billion times. Nobody likes the shit 0 stam gameplay, how are we moving in the complete opposite direction again?
  8. cerqo

    Why is mental healing getting nerfed?

    This is nothing but a pure zerg friendly change. Zergs can afford to bring infinite mages and never have to worry about mana. Smaller groups already have mana issues and it takes a lot of coordination to get mental healing off. SV shows again that it does not want a skill-based and...
  9. cerqo

    StarVault has soft banned Regional Australians / Kiwi's from the game

    If you cant afford 5 fucking dollars a month for exitlag you shouldnt be playing video games my man. That is the HARSH truth.
  10. cerqo

    Some food for balancing thought

    You have some weird fucking delusion thinking I give a fuck about 1v1s and that what im saying is about 1v1s. Let me break it down for you. I have been and am constantly in WAY more group fights than you. I have 7 characters and have full archery. I guess your idea of balancing the completely...
  11. cerqo

    BASED changes that will save the game

    This is not real life.
  12. cerqo

    Some food for balancing thought

    I wrote out a whole long reply but then I took a better look at what you said and yes as you say its 900 ESSENTIAL points, with defensive stance included. Im not gonna do the quick math right now to confirm its actually 900 points essential for a footfighter but it sounds about right. Yeah, we...
  13. cerqo

    Some food for balancing thought

    That does nothing to combat the fact that tower shields are completely broken in essence. They need hard downsides added onto them so that there is some form of consideration made "if i use a tower shield i wont be able to etc." or "if i use a tower shield, i will have to compromise on this...
  14. cerqo

    Some food for balancing thought

    A lot of good suggestions but a lot of terrible ones as well. It looks to me like you have not played long enough to understand what some of these changes would result. For example, if you made heavy armor tied to STR, veela warriors would get hard GUTTED and be pretty fucking useless. This...
  15. cerqo

    BASED changes that will save the game

    1. Pets, either useable only in PvE or GUTTED. 1 button class that takes 0 skill and is one of the STRONGEST in the game. 2. Rework of the magic system. This should have been done with the release of MO2 instead of porting over the magic system from MO1, we should have gotten a projectile based...
  16. cerqo

    2h sword right swing

    This is still a thing btw its only been 6 months though.
  17. cerqo

    Beautiful game but...

    Looking past the fact that everything in this game is absolute and utter cancer to do and a very TINY portion of it is actually fun gameplay. There are massive differences between which town you pick to start at. MK is probably one of the shittest towns to start in. Its huge, in the middle of...
  18. cerqo

    Australian and other high pinger attacks delayed

    New continent is the biggest fucking meme shit idea ever, and SV even considering making a new continent just shows how detached from reality they are. I really hope to god they are not wasting dev time making a second continent when as everyone knows, the current continent is far too large...
  19. cerqo

    Australian and other high pinger attacks delayed

    If you have played this game for a decent amount of time, it's clear that high-ping players are at a MASSIVE disadvantage, no matter what kind of cope SV is trying to push. Regardless, there's one glaring weird issue I have with the combat for high-ping players after playing against high...
  20. cerqo

    Pets vs Melee

    Hahaha, i love watching some shit fucking 2 month old kids telling me to learn the game. I wont bother commenting on all the actual mental dribble that these kids are spewing because as always its just random nonsense that has no basis in reality and its a waste of time. At the end of the day...