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  1. Turbizzler

    Do all mounts die this quick?

    Steppe horses aren't the beefiest type of horses in the Mortal world. We are unable to see their attributes currently so can't select what horse we want based on it's stats. As mentioned above, horse armor hasn't been added yet either. For now all you can do is try level your horse(if it...
  2. Turbizzler

    ~1k out of a possible 40k players are playing....

    The numbers only account for players on at current time(concurrent) and looking at the chart is hasn't gone past 1300 players - So my guess is that is server limit for now(possibly due to crashes over the past 24 hours, SV must of set a tighter limit). The Steam API doesn't publicly provide...
  3. Turbizzler

    Give fast travel a try

    Might as well add ATM machines and bank transfers at that point. Only type of fast travel I could see viable and suit MO2, is potentially a statue like in Haven where you can select any Major NPC cities from, and teleport there. No red towns, no places like Cave camp or Jungle camp. Only items...
  4. Turbizzler

    Mages are trash or what the hell is going on?

    Ecumenical is a basic magic school, with beginner/novice spells - Mainly for support in group fights and solo survivability. Other schools are more advanced and offer much more offensive means than ecumenical. You'll just have to wait for the other schools to eventually make it into MO2 to even...
  5. Turbizzler

    Lengthy feedback from salty vet

    I've played Alvarin for well over half a decade in MO1 and for majority of my playtime in MO2. I've fought Draculina many times. 1v1's mean very little. Alvarins right now are glorified butchers/miners/woodcutters. Only really PvP viable in urban settings.
  6. Turbizzler

    Lengthy feedback from salty vet

    I'm not going to repeat myself, you can read through the thread in which I quoted myself. A lot of good points made by multiple people. The clades are nice, but very niche and situational in use. Alvarin are still very imbalanced.
  7. Turbizzler

    Wipe

    No one knows yet, but my guess is months away. There's still a lot to improve and add before it's persistent release ready. I would estimate late Q3.
  8. Turbizzler

    Lengthy feedback from salty vet

    Aside from the normal feedback of combat being too slow &being too zerg friendly, on top of AI improvements being needed - Here's my gripes outside of those. Extraction timers 500 seconds from grinder and 300 second for crusher is absurd. People generally extract ore in bulk. That's 8 minutes...
  9. Turbizzler

    The speed gap.

    Put your horse in the stable and there's no horse for a naked veela to hit your horse for 30s. OR If a person is hitting your horse, they're grey..kill them. Don't stand around a town AFK with books in your inventory. Not a hard thing to do. In MO1, a Thursar player could catch an Alvarin with...
  10. Turbizzler

    Non Full Loot PvP Server for Filthy Casuals please

    The game revolves around player decisions + interaction, and the risk vs reward aspect that comes with it. Splitting the playerbase into a PvP and PvE server would break that, and would go against what Mortal Online is. Everything you suggest is against the opposite of what MO is designed for...
  11. Turbizzler

    The speed gap.

    Bows need balancing, being able to spam a high strength long bow, while being able to tail the highest speed characters should not be doable. Bow needs to be viable, but currently, draw speeds and stam usage is a little too forgiving.
  12. Turbizzler

    The speed gap.

    Positioning always mattered, being able to kite was repositioning yourself to put you in an advantage and fight on your terms. It's what made small groups and 1vX in places other than rooftops and mountains viable. For example, currently - The speed gap is so close, that max size Thursars can...
  13. Turbizzler

    The speed gap.

    Speed gap is a little too close at the moment. I've been playing around with a Veela Veela and even when jumping off cliffs and using water to put distance between me and people chasing me, it always felt like they were right on my arse. Didn't matter if they were human or big thursars, they...
  14. Turbizzler

    Honest Feedback from Testing

    While I agree with your point that current Guards/Ai/Pathing are very bad, having a negative impact, and needs to be addressed. The main reason this is happening, is because it's a stress test, there's really nothing to lose for most, and majority of the players are people with a free test key...
  15. Turbizzler

    Alvarin Veela Build Guide for PVE, PVP, Hybrid 4k Good for beginners, Mortal Online 2

    Pretty decent build for Hybrids Veela Veela, Age 31 Fit or Stout Min or max height Dependent if you want to prioritize damage & hp or Speed and Mana. Sheevra, Age 31 isn't too bad either, sacrifice HP and speed for more mana. Will be more useful when SV change how Int scales with magic...
  16. Turbizzler

    Magery and archery?

    Mixed melee & magic builds are really nice. You have your Hybrids(50/50 melee & magic) and Paladins(75/25 Melee & magic). They can take a while to get used to, but have great utility and survivability. Being able to mix in heals, corrupts and offensive magic(like TLs) during your melee is...
  17. Turbizzler

    Why does wessex have a bad rep? Post guild lore

    Interesting read. Gotta love MO forums, it's where graves are dug and in-game is where the dirt is filled. How I missed forum PvP.
  18. Turbizzler

    Build diversity in PVP?

    There's was a little diversity in MO1 which saw varying build types dependent on role. MO2 has expanded on diversity and given more options. Most people are wearing the cheap vendor plate armor, hence why it's everywhere. 2H swords have some of the more viable directional attacks, better swing...
  19. Turbizzler

    Make PvP consensual

    How is this thread still a thing?
  20. Turbizzler

    Feedback- How to check Ping with ease! -Poll update-

    New Zealand, Auckland Minimum = 284ms, Maximum = 287ms, Average = 285ms