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  1. Turbizzler

    Turn Cap Yes or No?

    There are some some historical manuscripts that mention spinning, but for all the wrong reasons. - It throws off your balance. - In armor it increases fatigue - You turn your back to the enemy - It's countered by a single thrust, kick, push etc Basically anything that involves a trust. Spinning...
  2. Turbizzler

    Concerning resource availability and productivity of Tindrem

    Take this mans word, he is an aids connoisseur
  3. Turbizzler

    Some clean nice Sword Fighting

    I'm not a fan of 1v1's revolving around parry wars, not a fan of ballerina spinning either. There needs to be a balance between aggressive and defensive capabilities in melee games, so each player to utilize their strengths in their playstyle, but also have counters to opposite play-styles...
  4. Turbizzler

    One character per account

    Wouldn't achieve anything, MO2 isn't guaranteed to be a success, we wont find out until post release. Banning people for multiple accounts would most likely be majority veteran players, people who supported MO1 for years and those wanting to explore multiple things in MO2. That's a good way to...
  5. Turbizzler

    One character per account

    I see why 1 character was chosen - Adds to the whole decision making process, since going red, being an ass, having a specific role within a group will mean a lot more than in MO1, will put a bit more emphasis on player interaction...well if MO2 has a stable population. It might bore people only...
  6. Turbizzler

    Weird blurring effect on weapons with motions blur

    This looks like TAA/TXAA ghosting, has plagued UE4 games for as long as I can remember. Requires devs to mess around with settings to reduce the intensity of it. Can always go into engine.ini and add the following, make sure to set file to "read only" too. [SystemSettings] r.MaxAnisotropy=16...
  7. Turbizzler

    Overhaul Blocking

    Extended block arcs messed with MO1 combat, will mess with MO2 combat. It needs to go. Duels should reward reaction timing, precision and footwork, not just reaction timing with a magic 360 block arc. In MO1 being allowed to footwork your way around a person blocking and hitting their side and...
  8. Turbizzler

    Members we've lost, but not forgotten.

    Yes, he died a few years ago. There was a post on MO1 forums about it, including funeral details, but that got lost as well as basically everything posted between 2015 - 2018, in the security breach.
  9. Turbizzler

    Next Gen Mortal

    UE5 will be backwards compatible with UE4 projects, to a degree. So making the jump between engines shouldn't be as problematic, compared to jumping from UE3.5 to UE4, Less complete system rebuilds required. I wouldn't imagine SV making the jump right away in 2021, Unreal engines always are...
  10. Turbizzler

    It starts...

    Hi, my names Turb and I'm a Donkey murderer. ...Oh, I thought this was Donkey slaughterer anonymous....Well, Guess all I can do is call Strilan a nerd and carry on with my day. Strilan, you are a nerd. Good day.
  11. Turbizzler

    Test thread

    yes