Any competent PvPer won't fall for anything the game currently offers in combat mechanics, it just results in parry trades until someone eventually fuck ups, or someone starts pulling out the spins and looking up animation tricks.
I'm not wrong, I understand the combat mechanics in MO2 quite...
As an Oceanic player, I became very salty when I first played MO2 and realized my playstyle from MO1 had been neutered and forced me into turtle gameplay, which I'm not a fan of. If I want to master broken animations, cheese mechanics and play some jedi mind tricks, I'll play Mordhau.
MO2 lacks...
Put gold into silver, and expensive items all into bag and thieves rarely achieve stealing off you. Thief chars are found out quickly by everyone, and all you have to do is push them every time you see them, since most thieves spend their time either hidden criminal - or waiting for crim flag to...
Ok, this sounds & looks like a corner cut to rush the mechanic out. I never scribed in MO1, but appreciated that there was a mini game to it.
What next, lockpicking wont have a mini game and instead have a dice roll if lockpicks break or unlock?
A lot of old players are about or have checked in on MO2. I've seen players from AQ, SS, QUAD, GUTS, EC/7L/ENVY, KOTO, ES, WSX, OMNI and a bunch of others.
Whether they'll be playing during full release, unknown until that day comes I guess.
While the cesspool of MO1(Tindrem) was like its own little mini map inside Myrland - With murder, thievery, trolling, traders spamming yell macros etc etc creating this living breathing pile of aids, that was fun.
In saying that, Tindrem was also implemented in a terrible way in MO1 - Took a...
If you want to talk historically.
Historically heavy cavalry were used in a shock capacity, they were essentially used as a burst of weight to penetrate and try break the enemy line. The weight of both the rider and horse armor really tired horses out quick, even specifically bred war horses...
" You could move quickly on the battlefield, you could do high end damage, and you were very tanky"
"Heavy Cavalry are an absolute necessity on the battlefield. They serve their purpose just like foot fighters."
Hate to break it to you champ, but that is not how heavy cavalry works, or should...
This has been proposed 100s of times since MO1. Looting restrictions like this(What we call 'soul bound') are not in the spirit of Mortal Online, the only exceptions being spells books and worn short swords.
You mess with what can and can't be looted, you affect the crafting and player driven...
I've transitioned away from the name I was known for in MO1...Since it was a name I for whatever reason named my first character after hiatus, while extremely intoxicated lol I was known as Turban, before that I played as Sisco. I've had many names during beta, I've gone for themed names...
GTX 1080Ti FTW3 11GB
i7 10700K OC @5.2Ghz
32GB DDR4 3200Mhz
2560x1440
Performance is around 70 - 130 fps depending on area of the map at max settings.
UE4 is very single core/thread reliant, which means you need a pretty solid CPU with single core/thread performance on top of a decent GPU to...
MO1 had the issue of being "cookie cutter" when it came to builds, but somehow MO2 has less build variety than MO1, while becoming more restrictive and giving new meaning to cookie cutter.
The way it's heading, it's going to be a boring situation of either Play X build for X race, or you're...
Rock, paper, scissors balance is meh, hard counters have their place, but too much emphasis on hard counters and you make it near impossible for solo players and smaller groups. It also opens the door to a more linear meta.
When you have a game advertising skill based combat, you want near an...
1 - In a game that's PvP aspect is supposed to be skill based, 1 shotting should never be a thing outside of hitting nakeds, for mounted or foot. Neither should super spongey PvP, it has to be fine tuned somewhere in the middle to make decision making impactful, but not giving a huge advantage...
There's a reason MO vets are so hesitant about mounted, because it spent most of it's lifetime in MO1, broken & OP. It was somewhat balance in the early days, but as the game expanded, issues were popping up left and right and persisted for years and years.
- Breeding(Perfect stat super horses)...
In terms of their overall balance and how it affects things in-game, it doesn't make sense. If you took the time to realize this is a video game, not real life, and that the logic in MO is so counter-intuitive to mechanic design and balance, then just maybe you'd understand context a bit better...
You do realize material and their properties can be rated for different things right? In the extraction and refinement aspect, it is a T3 ore. As you just pointed out, it was a lower tier material for building. I'm not saying Tephra overall is a complete whole high tier item in all aspects, only...
Make timers vary based on tier of ore/material. Examples;
Tier 1 = 90 seconds
Tier 2 = 120 seconds
Tier 3 = 180 seconds
There's also weird inconsistency in ore per tick when mining too. You get more Tephra per tick, than you do Granum, Saburra or Calx...which doesn't make sense. T1 and T2 ores...