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  1. Turbizzler

    Fishing Map

    What you think is secretive knowledge, isn't really that secretive at all. I get you want the mysterious element behind things so you can either monopolize and reap in personal gain or ego - and things like this will happen....with actual potent things. Well if you manage to find these actual...
  2. Turbizzler

    Fishing Map

    He speaks from experience, with MO1. He's also one of the big brains of the MO community, dude knew more "secrets" in MO1 than 90% of the players. A lot of the fish being found are common or somewhat uncommon & slightly rare fish from MO1, and veterans from the first game have a general...
  3. Turbizzler

    Graphic Options

    I'm against removing shadows. All SV need to do is properly implement shadows and make the lower settings utilize differing implementation compared to the medium and higher settings. Proper use of cascade and capsule shadows, and varying shadow resolutions dependant on settings would benefit...
  4. Turbizzler

    Overhead chat

    The current method of chatter popping up center screen is obnoxious. I didn't mind the chat bubbles of MO1, allowed to gauge who was speaking pretty quick. There should be multiple option in how you want to see txt chat. If you want a chat bubble, it to pop up center screen, to show in the chat...
  5. Turbizzler

    Give us regional servers

    Regional servers would be nice, but for that to be viable there would have to be a significant player base to be able to fill the servers to make it justifiable. It would be something to consider post full release, like a month after when SV could gauge what the player base would be, past the...
  6. Turbizzler

    Even after "MK Expansion" it's still a ghost town

    It doesn't really offer anything special at this point, it's quite away from the major hot spots on the map too, aside from GK which with MO2 is a lot further away this time around. SV has always struggled with resource and point of interested distribution, the larger map, less density of...
  7. Turbizzler

    Graveyard PvP

    While GY griefing or "PvP" is scummy, it's also a learning ground for greenhorns. It's where they learn to assert their dominance over their shit(Heads) if they want to make some coin. It's a place they'll learn the basics to PvP and flagging, and they get exposed to the harsh reality of life...
  8. Turbizzler

    Name Filter

    In the first game SV would somewhat police names, if they were too egregious or flat out stupid names, they'd message you in-game and sort a name change out. You were able to report names too. Can probably expect something like this to happen when the game hits steam early access.
  9. Turbizzler

    The Criminal gray status should last longer.

    PKing is bad because people are having fun before persistent release. The test environment allows it through 100x skilling, making constant rerolling to troll/meme viable. Going red or losing your rep doesn't mean a thing when you can just reroll with ease. Things will drastically change when...
  10. Turbizzler

    Recent Events in Bakti

    These were merely examples. It's no secret MO1 veterans call certain places home and a lot will look to settle where they did in the original game. Whether that's under their original tags or some new tag they've taken up. Come persistence taking claim won't be as easy as it was during...
  11. Turbizzler

    Recent Events in Bakti

    History is always altered, whether in reality or in video games. Either to spread propaganda to get a response, or to exaggerate ones achievements to make them stand out more than they should. Most history is only half truths.
  12. Turbizzler

    Recent Events in Bakti

    A fresh beginning, as in everyone is on a level playing field in a slightly altered world compared to MO1 Nave/Myrland. It's just basic knowledge that a lot of guilds who controlled specific towns/cities in MO1, will aim to carry on their legacies in MO2, in places they see as their home. Will...
  13. Turbizzler

    Recent Events in Bakti

    Yep, persistence will be a blood bath and the political landscape is going to be a scrambled mess of alliances, guilds playing both sides and back stabbings. You'll have the Veterans of MO trying to restate their land claims from the original game, and new players trying to prove themselves in a...
  14. Turbizzler

    Recent Events in Bakti

    In the world and history of MO, these new guilds and players are randoms. They're unknown nomads coming into a world full of rich history and trying to place their hats/helmets where others have already placed theirs many moons before. A lot of these towns and cities in the world of Myrland...
  15. Turbizzler

    Recent Events in Bakti

    The political landscape will be very different to Alpha/Beta. Most people aren't taking the test environment seriously. Most people are just having fun and testing things out, for the most part. Aside from the few alliances and roleplay entities that have risen in alpha/beta. People making...
  16. Turbizzler

    Recent Events in Bakti

    I don't expect people test like madmen/madwoman non stop, just don't see the point in playing the alpha/beta like it's in a live persistent state. Sure, practice for things like PvP will help. But the political landscape is going to be much more severe, most of the major political...
  17. Turbizzler

    Recent Events in Bakti

    What I don't get is, why are there spy groups, political plays, and alliances in a test environment? No point try harding when it's all wiping away start of next year. Everything that occurs means nothing. All the tears, backstabbing and brain power usage, means zilch. Though I will say a fresh...
  18. Turbizzler

    Can someone explain why Tf Mounts were buffed today?

    I am not one bit surprised, this was something that progressively got worse over a long time in MO1 and maximized when breeding was added. It sort of makes sense that they want to cut travel times, and to do this they need to adjust mount speed. An easier solution would of been to not make the...
  19. Turbizzler

    Add Moment of Vulnerability after Parry

    Yeh, it sucks. I was really hoping to get a feel of 2010 - 2013ish MO1 combat mechanics in MO2. With some of the technical improvements of mid - late MO1, just with more polish & stability. But what we have is an even more extreme jump in combat design, compared to what we experienced from early...
  20. Turbizzler

    Will thievery be in the game?

    Yeh you could get a somewhat decent item or two in a day from thieving, and little bits of gold over a day that add up. But the time investment for the profit was low compared lockpicking. Only thing pilfering was worth, was combat thievery stealing enemy potions and bandages. Unless you went...