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  1. Turbizzler

    Why is making metal so involved?

    Agreed, more depth added to other materials when it comes to crafting and their use, would be nice. When Tapii wood finally came in MO1, it was pretty cool seeing everyone trying to figure out the recipes and ratios. Added that little extra depth. Only issues I see for this is added depth, is...
  2. Turbizzler

    If you need 30 guys to achieve victory over 10 people...in an ambush, then it speaks for itself...

    If you need 30 guys to achieve victory over 10 people...in an ambush, then it speaks for itself. The terms zerg has evolved, it still holds its roots to it's origin in SC with a mass force of lesser quality, achieving victory through numerical advantage. It's just more so generalized and the...
  3. Turbizzler

    I define a zerg dependent on scale For smaller scale stuff, around x3 the numbers is a zerg...

    I define a zerg dependent on scale For smaller scale stuff, around x3 the numbers is a zerg, examples; 1v3, 2v6, 3v9 etc For larger scale stuff, more so 2x -x2.5 is zerging, examples; 10v20/25, 20v40/50 etc
  4. Turbizzler

    Solo PVP sucks and that's why (IMHO)

    The way MO2 is going with it's combat and racial balance, it's catering towards super cookie cutter builds in zerg vs zerg combat, more so than it was in MO1. PvP shouldn't be balanced around 1v1, but it shouldn't be completely balanced around huge team fights either. The more you balance PvP...
  5. Turbizzler

    Will pet killing cause standing loss?

    Either you failed to read or lack reading comprehension, or you're attempting the basics of forum PvP - Aka selective argument. Since I'm a nice guy, I'll quote for you In regards to your selective argument and lack of understanding, when it comes to laying claim to a town and holding it or...
  6. Turbizzler

    Will pet killing cause standing loss?

    Mounts are intentionally being made worse than MO1, there's going to be more severe tradeoffs in MO2, which is good. Horse armor isn't added yet either.
  7. Turbizzler

    Will pet killing cause standing loss?

    Horse HP is fine, it's only a steppe horse. Tanky, slower mounts are going to be added. It's a valid tactic, which will mean a lot more on persistent and when other horse types + breeding is added. It's a way to assert dominance in your territory and not wanting people in your town. It's also...
  8. Turbizzler

    Extraction Timers

    I feel like timers should be dependent on tier of ore. T1 ores 90 seconds, T2 ore 120 seconds, T3 ores 180 seconds. Maybe it could even scale dependent on your machine skill too. A stupid thing I noticed too is, You get more tephra per tick at max mining, than you do other ores. Should be the...
  9. Turbizzler

    Beta Patch Notes 0.1.0.93 Discussion

    Haven't played in a couple weeks, was waiting for this patch....appears I'll be waiting for the next one then. Int scaling sounds like the complete opposite to what I was thinking it was going to be, the random melee nerf is a bit wtf too. Everything else seems good, but the combat changes are...
  10. Turbizzler

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Ah yes, lets just make it MO2 a 9 to 5 job for everyone, to do something as basic as buying a 50 silver book. Great idea! People have lives dude, hardcore does not = tedium. If that was the case, every Asian MMO on the market would be hardcore, because you literally have to be a no life get...
  11. Turbizzler

    Book buying pay from bank

    Wasn't aware MO had visa debit cards that allow seamless money transfers. Might as well allow me to Instant Transmission and kamehameha, since we're being silly here.
  12. Turbizzler

    Horse Bags

    From the official discord, announcements channel.
  13. Turbizzler

    Nerf Bone Tissue

    Have to remember it's super easy to get right now, because carcass rates are intentionally made super high. Pigs dropping 10k - 20k isn't going to happen on release. I doubt butchery is going to be as potent as it is right now either. Game is in testing phases, of course shit is going to be...
  14. Turbizzler

    Nerf Bone Tissue

    MO1 had a huge problem of majority of materials being useless, and worth nothing more than a little vendor coin. It's good that SV is closing the gap between material effectiveness, this is one change I support. More readily available options, means more people will be out PvPing, means more...
  15. Turbizzler

    We need dark grim atmosphere in game

    That's one thing about MO1 I really liked in the early days, the grim and gritty look and feel. I wasn't a huge fan of the lighting, armor and character model overhaul, made things seems a little too generic fantasy with the vibrance. I was a little disappointed seeing MO2 take a more cleaner...
  16. Turbizzler

    Make a new mining system, reformulate everything

    The problems are basic ores take way too long to process, and then the material you get from extraction of these ores are additional timers to process. This coupled with travel times and actual resource gathering time makes it one long period of essentially afk gameplay. It's unneeded tedium...
  17. Turbizzler

    Quad vs Wigs

    Your wig got splid, accept it and move on.
  18. Turbizzler

    Salvia WHERE?!?!?!?!? Any tips on locations for the purple herb? DM ME IF YOU KNOW a possible location

    Salvia is in-game, so is sea dew. HP pots are a thing, just most people are testing old recipes to see how they transfer over to MO2, and then adapting recipes to the tweaks SV has made in alchemy.
  19. Turbizzler

    Crevices

    They need to turn these crevices into mountain paths/trails or little canyons. Currently 90% of mountains in this game feel like Mt Everest. You're basically forced to take the long ways around. Map looks pretty, but there's some level design issues in a lot of areas.
  20. Turbizzler

    Need Crusher and Furnace in the South

    Forcing people to spend hours mining to get a large haul to make transporting worth it, then forcing people to spend 1+ hours transporting across a large world, THEN forcing people to extract the materials for 1 - 3 hours...is bad game design. People can say "iTs hArdCoRe gAmE" all they want...