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  1. Doom and Gloom

    Pet dying starving no matter what I do

    I'd really love the pet system too, if it worked, but it hasn't since the "launch" at all. The pets are sadly very badly designed anyway, still waiting for their power balancing so most of them aren't just trash, and pet armor so they don't die in 3 hits. The pet levelling process is just...
  2. Doom and Gloom

    Ecumenical Mage

    The ecumenical is a really boring healbot school basically, I completely agree that the first school of the game should already be a great experience to utilise (doesn't have to be strongest, but usable and enjoyable), instead of somehow trying to make magic usable through heavily locked new...
  3. Doom and Gloom

    7 deadly sins of MMO design and mortal online 2

    Videos for the deadly sins here, personally I think TOO many.
  4. Doom and Gloom

    Against Free Placement:

    Just adding to this a video describing the problem of what happens when the space runs out etc.
  5. Doom and Gloom

    Murderers and Mass Murderers

    Whatever the solution will be, the game really needs to make being a murdered a significant choice, not just something almost everyone does because it's the way to play the game and it doesn't really have any consequences.
  6. Doom and Gloom

    Against Free Placement:

    The free house placement, while enticing, is actually a nightmare idea for many of the points you put out. Additionally, we really don't see the extent of its issues yet with this little players, even with the decay time, if the game ever gets even a bit popular everything will soon be filled...
  7. Doom and Gloom

    House Upkeep NPC in town, that you can pay the upkeep for your house as as an owner or co-owner.

    And sometimes you simply don't want to play the game for 5 days, or even a few weeks, and maybe don't want to lose ridiculous amount of progress for that. Although, SV needs a reason for people to log back into the game, and this sunk cost fallacy will do exactly that, and boost their steam...
  8. Doom and Gloom

    Why it feels bad to be a Pure Mage & What can be done to fix it

    Yeap, realized a long time ago what the mage's role in this game is, and as a mage character have basically stopped playing now after seeing Necromancy changed nothing, like I expected. Sure, I am a tamer as well, as just pure mage is impossible garbage, but taming has so many issues as well and...
  9. Doom and Gloom

    Rework PK System please

    Yeah, PK system is terrible, and it has seen basically no change since the "release" apart from this shallow BH attempt and dueling added. I don't think the devs understand how awful the system is and how much better it could be as they are clearly not prioritizing changing it. Just adding more...
  10. Doom and Gloom

    Parcels drop upon death / player pays price if loses parcel

    Hmm.. adding more downside to an already tedious "quest" system, I can see how this will make ppl do more parcel runs.
  11. Doom and Gloom

    Crafting RNG

    Man, definitely agree with that the crafting system takes too much work for basically no reward. The solution however is more versatility, not just one best weapon type or best material, but multiple different ones with different edges and weaknesses, and more benefit and options for combining...
  12. Doom and Gloom

    Paladins/Deathknights & Mages: Resting & Mana Regen

    They way mana is designed in this game is ridiculous, why does it take almost full 100% mana to kill one risar with only spells? And then you have to rest so long that the one you killed almost respawns, making clearing camps solo super difficult. And we can't increase mana regen because magic...
  13. Doom and Gloom

    Controll and Command undead need to be improved ! you have to cast 10-13 Spells to kill 1 NPC !

    The problem is the same as with many other design elements, the devs don't care at all if some mechanic is enjoyable to use, as long as they can say it's not OP and they feel it is somewhat realistic I guess. The point of games is to have a good time, the design should favour this a loot more.
  14. Doom and Gloom

    2 different pet follow commands and icons "walk to heel" and "follow at a distance" (Quality of life suggestion)

    Literally ANY additional command would greatly improve pets, the current options are so damn basic..
  15. Doom and Gloom

    Tegmatons dont attack

    What, domination does not work? Are you sure? Never heard that one before..
  16. Doom and Gloom

    Pet movement, stuck and contact gm.

    Yep, it is atrocious. There are massive issues with MOST of the basic mechanics. They should have first made the game into a single-player version and fully tested if their mechanics are actually functional and enjoyable, instead of adding just SOMETHING and making a huge multiplayer...
  17. Doom and Gloom

    Books too easy to obtain

    This is literally the least they can do. If you are worried about lack of "content" because people are actually able to experience the latest "content", then I don't know what to say... Do you think it's enjoyable to get new content in a new patch without being able to experience any of it...
  18. Doom and Gloom

    Stream summary feedback

    I wonder where the MA wobble is coming at, taking quite long.. The MM cast time buff is good, since it has been ridiculously long all this time, concentration should be 100% definitely, RNG interrupt is the worst design, or then the RNG needs to be removed, so let's say every third hit...
  19. Doom and Gloom

    QOL Improvements for MO2 to increase player retention

    Have they even fixed the broker's listing time remaining bug yet? Last time I checked which is a while ago it was still determined based on the date you made your sale offer, not what selling time you selected. If it's still not fixed it's quite something as it's been since launch and that is...
  20. Doom and Gloom

    Home Priest & City Priest

    Yeah 2nd option could definitely be used, the realism wouldn't break any more than now as we already can teleport to one location. I like to live in MK and my guild has a stronghold in Meduli, it is not super convenient to have a home priest at either place if I need to quickly get to the other..