Search results

  1. Doom and Gloom

    Lighting poll

    The darkness is pretty dark, I want my clade gift working. Also really unnatural and way too dark in many caves and tunnels. Darkness need more work than light itself kinda
  2. Doom and Gloom

    Vote for Mounted Archery nerfs

    We all see that MA is quite overused at the moment, and the reason is because it is: 1. too easy to use 2. cost-effective, very little investment needed in terms of skill points and equipment 3. too easy to grief with 4. strong, and invulnerable to certain builds (mages have no chance) 5...
  3. Doom and Gloom

    Taming downside ?

    I'm a tamer mage too and I really feel the pain. The pets are way too weak as you cannot give them armor, they take full damage from everything so die quickly no matter the HP. They are the only way for mage to do something in 1v1 PvE, but they are too weak to deal with even one Risar on their...
  4. Doom and Gloom

    There's 0 counterplay or punishment for mounted archers killing horses and running away.

    MA is full cancer in this game. Ridiculously easy to play, so easy to kite, so easy to grief with, and if things get rough just ride away why not. And the damage is way too high. They really need some higher attack cooldown or something at least.
  5. Doom and Gloom

    Let's put the MOUNT back into Mounted Magery

    I don't understand how it is fair that Mage on a horse combat vs Archer on a horse happens like this: A. Mage sees archer, begins casting spell (4 seconds at least cast time). B. Archer sees mage, instantly aims and shoots an arrow, and as the mage is charging they won't be able to dodge, so...
  6. Doom and Gloom

    Your thoughts on the bottleneck to spiritism?

    As a new player to MO, but a veteran at games in general, spiritism in this game is the first time I find ANY kind of ability that does not offer the basic functionality of it easily, but which lets you acquire elements of it that you cannot use without getting the basic functionality. It is...