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  1. Doom and Gloom

    Do you think Armor should give a movement speed penalty?

    I think as the game aims to be realistic there should definitely be a speed difference, you shouldn't be able to run the same speed with 30kg metal on than naked. This could be compensated by increasing the naked movement values rather than decreasing the armored ones though. SImilar to how...
  2. Doom and Gloom

    Naiad clade gift needs reworked.

    Yeah, clades really need some work. Naiad would only be useful for someone who does not have any swimming skills at all, so if you fall down to the sea or want to cross a river which is slightly deeper than usual you wouldn't instantly drown, the 10s might just be worth it. But for an actual...
  3. Doom and Gloom

    Meditation

    This is the resting mana regen right? Yeah I also cannot understand who would have enough points for that, especially when as a mage you cannot only be a mage. And at the point you can start resting on the ground the battle is gonna be over anyways. Maybe this is for like defending a keep and...
  4. Doom and Gloom

    Remove AFK timer already

    It is ridiculous, I was training domination on a high lever crab once for around 4 hours in a row, and I was very confused to get the afk timer every once in a while. How difficult it is to check if an interaction is started and ended constantly at least? If someone wants to macro, they can...
  5. Doom and Gloom

    Total clade experience on character sheet

    Add also: - Our min- max weapon damage currently based on our stats and our equipped weapon. - Our total damage resists based on our armor and skills. - Weak spot chance and spell resist chance, also read weak spot chance on weapons - Our health and mana regeneration speed complete number...
  6. Doom and Gloom

    Unique housing location deeds

    How about you need a min standing to build at all in some factions lands? This of course is meaningless currently, but if gaining standing can be made interesting and not super easy it might be cool flavour.
  7. Doom and Gloom

    Stronghold priests

    I cannot believe that they released a long-waited feature in a half-assed state without taking into account the simplest use cases for it. Again. Wait no I can totally believe that.
  8. Doom and Gloom

    FIXES needed AsAP or GG !

    You forgot: GAME WORLD PATHFINDING/BROKEN GEOMETRY AND RENDERING 1. Constant threat of having pets get stuck on mysterious "nodelines" or walking through the floorboards etc. and unable to follow through at many locations, slight improvements on that this far. 2. Pets cannot swim or even walk...
  9. Doom and Gloom

    Giving players better options to defend their horses

    I'd love the same system for all pets as well, it's not very rewarding to win/survive a fight if your pet which takes many days to train gets killed anyway. This would help a lot for ppl who win the fight so they wouldn't unnecessarily lose more than the once who actually lost the fight...
  10. Doom and Gloom

    Anti Zerg Mechanics

    100% agree, was gonna suggest the exact same thing the other day but didn't bother writing it out.
  11. Doom and Gloom

    Suggestion (Not) A Day 2: Clade Theory/Rebalance

    A bit of a rambling take, but sure, clade gifts among many of the other base mechanics of this game could use some redesigning. Sadly I think we are out of luck when it comes to Henrik's "vision" of making everything once somehow and leaving it at that because effort.
  12. Doom and Gloom

    The purge

    Purge indeed, Rick and Morty vibes.
  13. Doom and Gloom

    Mental Healing vs Psyc

    Add that to the long lists of bugs hah
  14. Doom and Gloom

    Criminal Flag

    But it's too difficult to code! They would need to actually check who is inflicting the damage, instead of using their current, PickARandomPlayerInRange() -function. I guess we gotta stick with this system until 2024 when they start refactoring the first classes made back in 2010.
  15. Doom and Gloom

    Scribing was fun in MO1

    Kinda feels lazy design overall, just a % chance to succeed based on the level. Similar to spell interruption chance, spell resist chance and weakspot chance. All those could be designed to be more interesting, skill-based and reliable.
  16. Doom and Gloom

    Trees and harvesting

    Yeah, the harvesting world is completely static atm, and you have to always guess which isn't harvested yet. When you have many of the same around, harvesting one also drains some of the others for some reason, but you have no way to know which ones. At least they should add some indication of...
  17. Doom and Gloom

    Lawless resource and processing (Gameplay Loop Idea for PVP Players)

    Kinda depends would this resource be used for something useful, I don't really enjoy the idea of something really important or vital being gatekeeped by large guilds. There should be some way to have enjoyable PvP without the one with the highest numbers always taking control.
  18. Doom and Gloom

    horse die with no noise in pvp

    What are you talking about your horse surviving minutes? My 300 hp bear can die in 20s or less. Horse sure at least can have armor unlike pets, but they still die rather quickly even with the heavy armor on.
  19. Doom and Gloom

    horse die with no noise in pvp

    Quite a long time when butchering my loot and transporting it to my pets which both have bags etc. and playing the weight minigame. Also the bags bug sometimes not allowing you to put things in until you take on item out. Anyways, it shouldn't be hard to notify when your pet gets attacked, no...
  20. Doom and Gloom

    Magic in this game and its issues

    The more I listen to people like this, the more I wonder why this game has magic in the first place. Sounds like the "core" enjoys melee only, just remove magic and bows and problem solved, right? Whatever SV does, don't leave them like this, please.