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  1. Kaemik

    Pets and Minions, Let's Unbox This Can of Worms on Christmas Day!

    Alright, it's about time we dive into this one. Domination, Taming, and Necromancy are all skills in MO2 character sheets right now. As the dude who built a skill calculator for MO2 I can tell you the skills are not pure cut and paste. There are missing skills. There are added skills. There are...
  2. Kaemik

    Combat is boring round 2.

    That seems a bit overly dramatic. I had plenty of post-titan small group fights and I've never even seen one on scanners. I realize these days they're a lot more affordable than they used to be but are you really telling me if I go roaming in lowsec with a few of my buddies we'll have a titan or...
  3. Kaemik

    Putzins Zeal and Godkin's Zeal

    You can lock this. I think we're done here.
  4. Kaemik

    Combat is boring round 2.

    He pretty much stated that ISN'T a common goal between us. But if he can be civil and stop trolling everyone he interacts with in every thread then I can afford him similar respect.
  5. Kaemik

    Putzins Zeal and Godkin's Zeal

    I think what actually is going to happen is we're going to mutually declare war on each other whatever happens with names because we don't like each other. They're going to go hide in another part of the map. HYM will be a no show come release because we'll have magic and taming by then. We...
  6. Kaemik

    Suggestion on Bow Balancing

    Not really related to the subject of the topic at all but polearms, in general, may very well become better once mounts are implemented. If their intended function is countering mounted builds it would stand to reason they should feel weak right now. As if they are fully effective against foot...
  7. Kaemik

    Combat is boring round 2.

    I'll add to that, I do believe in what I'll call "EVE Titan" balance. That some things should be really fucking powerful, wreck complete shit, and not necessarily require much skill. Provided those things are insanely expensive and can be destroyed. I mentioned this when I talked about how...
  8. Kaemik

    Combat is boring round 2.

    Here is the thing. I've never said I want spellbooks, or pets, or any of that shit to work the way it did in MO1. I've actually said the opposite (Assuming it really all is as shallow as you make it out to be). I want deep, rewarding, rich tactical gameplay. You just assume I want it to be one...
  9. Kaemik

    Combat is boring round 2.

    Sorry you feel assuming you speak proper English and can string together a coherent thought is putting words in your mouth. I guess that was a rather large assumption to make about you. If being the most powerful / best build to run in high numbers / greatest impact on fights isn't the qualifier...
  10. Kaemik

    Combat is boring round 2.

    I think we established rock/paper/scissors is a gross oversimplification of what I want. If you are a melee with full heavy armor, sword and board, and the mage you face is on point with kiting they should destroy you fairly easily. So should a few other builds like mounted archers and heavy...
  11. Kaemik

    Combat is boring round 2.

    Also on the whole "I'm a vet, we know better, just listen to us" bit. I put hundreds of hours into DUST 514 (The EVE FPS). I literally bought a PS3 just to play it, only ever used my PS3 just to play it, and loved the hell out of that game. And I was active on the forums as well as in-game...
  12. Kaemik

    Combat is boring round 2.

    I mean you made 6 points and I addressed YOUR points individually. But I'll condense my main points for you. 1. "Balancing" melee against melee could potentially nerf builds meant to counter / get quick TTK on a melee. For instance, mages have to gear down for good mana regen and deal with mana...
  13. Kaemik

    Combat is boring round 2.

    Rock/Paper/Scissors is the derogatory term some of you are using to describe what I said I wanted. Counters and tactics. So if you're acknowledging what I'm arguing for isn't rock/paper/scissors, then you seem to be withdrawing your argument you have a problem with it?
  14. Kaemik

    Combat is boring round 2.

    1. Try a bow. I'm guessing anyone gearing down is doing so because they are confident in their skills but bows hit a lot harder when your target armors down and they can't parry that. 2. We're here to test bugs. Not balance a system missing all but one of its roles. Balancing melee against...
  15. Kaemik

    Combat is boring round 2.

    Take that up with your buddy HYM. He's the one who said nobody past their early 30s should be able to compete viably. The results of the poll are not unquestionable but there are more extensive studies that shows both MMO and RPG players skew older. You're deluding yourself if you think this...
  16. Kaemik

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    Yeah, unless the HoT values we're getting now are going to go up dramatically when we get more ingredients in, measuring in hundredths isn't sufficient information. Like the the difference between 0.050, 0.055, and 0.060 are significant enough that I want to know at least one more decimal place...
  17. Kaemik

    Combat is boring round 2.

    How am I misquoting you? You believe that in order to be successful you should have a low ping and young reflexes in a global game with a single server and where 50%+ of the population are over 30+. These are your words. You've said these same general things many times. I want the game to...
  18. Kaemik

    Combat is boring round 2.

    My Field of View appears to be at Max but it's the opposite issue. I'm not having issue landing hits so much as my enemies positioning isn't a very good predictor of if THEIR hit will land. A lot of fights where they swing at the air 2-3 feet infront of me from my perspective and then I get...
  19. Kaemik

    Combat is boring round 2.

    Well, I certainly won't discount the possibility that when all other roles make it in, melee might not be in a good spot. But I think we'll also be in a better position to address HOW they should be made stronger at that point. I think heavy armor bois are most likely to suffer from a weakness...
  20. Kaemik

    Combat is boring round 2.

    Calling it as I see it. The "balance melee" crowd seem to be primarily lobbying to increase speed and decrease parry to make melee combat go faster. I don't see that ending anywhere other than diminishing the roles of classes actually meant to be tank-busters. Leaving me the distinct impression...