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  1. Kaemik

    Combat is boring round 2.

    We won't know actual specifics until every single primary role makes it into the game. That means, mages, hybrids, minion masters, mounted fighters, mounted archers, mounted mages, and mounted hybrids. Proper combat balance means bringing them all in, seeing how they all interact, and then...
  2. Kaemik

    Combat is boring round 2.

    Clearly not some people. I see a pervasive attitude against melees that they should be able to run around beating cav, mages, archers, beastmasters, and eachother into a pulp because they are super "skilled". But I think I'm far from alone in believing team composition and tactics should be far...
  3. Kaemik

    Combat is boring round 2.

    Because melee trying to be their own counter. That's MY job, and making melees able to do it makes a lot of other roles redundant. When a melee faces off against another melee with heavy armor and a shield they should be saying "Well shit, this is going to take awhile." When I'm facing off a...
  4. Kaemik

    Suggestion on Bow Balancing

    So before I start this off I'm going to lay two important understandings of the groundwork of this discussion: 1. I have fully tested every bow on stats like stam drain, fire rate, total DPS, min/max damage etc. and there are only 2 highly useful bows with one additional debatably useful bows...
  5. Kaemik

    Combat is boring round 2.

    As I said. I'm going to be a mage. I have zero interest in learning how to overcome high ping in melee given people already recognize I'm quite good at the kiting / run and gun style of fighting a mage should be using. But I don't give a shit if Pat can learn to overcome those things. These two...
  6. Kaemik

    Combat is boring round 2.

    I have noticed what he's saying with blows landing when they shouldn't. In my spars in melee the two major issues I run into is: 1. Weapon swings that seem to land clearly short of me connect. This creates an issue where when I try to use tactics like footwork to avoid hits by say stepping...
  7. Kaemik

    Combat is boring round 2.

    I think it's important we establish where people are actually coming from. And accurately represent the desires of both sides. I 100% agree with this statement. The only people I've seen disagreeing with this statement are people who want combat SPED-UP. The argument I've been making all...
  8. Kaemik

    The Crafting UI

    Yeah. While that's pretty redundant for something like weaponsmithing or armor crafting since those recipes pull a set amount of mat depending on material type and slot, this would be quite handy for alchemy and cooking.
  9. Kaemik

    Public Spreadsheets

    The Bank Management sheet as it's own sheet as been removed and I've instead included it into the new Skill Calculator sheet. The skill calculator is very much in beta, please respond here with any issues you find with it. The primary known issue though is that much of the data is missing or...
  10. Kaemik

    Remove starter kits

    This isn't universally true but as a general rule most people getting bindcamped at this point deserved to be bindcamped. The thing I like about removing starter kits is crafters are out here working for our crap already. But people who are attempting to screw with us have zero skin in the game...
  11. Kaemik

    Kite Sprinting

    It has an effect on both but there is a threshold for each that if you don't pass there will be no effect. With the current high strength/con character with max armor training the thresholds are pretty high. I believe it's 26 for movespeed and 15 for stamina. Beyond those points you should...
  12. Kaemik

    Mounted Wishlist. What we do, and do not want to see.

    Yeah, I mean, theoretically with enough skill even that wouldn't be a barrier for a MA. But realistically mounted builds are always going to prefer to fight in flatter more open terrain. Even the really good ones.
  13. Kaemik

    Mounted Wishlist. What we do, and do not want to see.

    That's really cool and I'll likely implement that the next time I play something like Overwatch but it's very different from what I'm talking about. So in MMOs ranged play tends to be less about clearing corners for 1-shot kills and more about consistently getting shots into a target. The type...
  14. Kaemik

    Mounted Wishlist. What we do, and do not want to see.

    Nah, not wild swinging, but the ability to aim directly backward while riding forward. It's a real thing called a "parthian shot" and it was employed to allow MAs to completely dominate anything that tries to give chase to them. Not trolling at all. So few people could reach that skillcap that...
  15. Kaemik

    Mounted Wishlist. What we do, and do not want to see.

    That's cool. And definately some skilled play. But the skillcap is capable of going so much higher. If they allow for 360 aiming radius (Which is realistic as long as you need to switch sides as my picture shows) you could do things like mowing down light-cav while riding straight forward as...
  16. Kaemik

    Mounted Wishlist. What we do, and do not want to see.

    On the subject of builds with a high skillcap. I'm curious that people who are proud about their skills aren't wanting an MA build that allows for 180 degrees aiming in both directions (So 360 aiming but a block that prevents you from turning farther than directly backwards without switching...
  17. Kaemik

    Mine allows for four characters. I originally made a tiny URL link when it said it was too long...

    Mine allows for four characters. I originally made a tiny URL link when it said it was too long but even that didn't work so I entered in "test" and it did. Then I started adding characters and "test1" was "one character too long". Oh well we can share our desired sigs here. Here's mine. Very...
  18. Kaemik

    How Old Are You?

    Just curious what the average age of someone playing this game is. Answers are anonymous so responding to this poll won't give away your real age unless you post it in the thread.
  19. Kaemik

    Mounted Wishlist. What we do, and do not want to see.

    Absolutely. I find the fact there are builds that have lower twitch-skill that can beat some higher twitch-skill builds hilarious. I have no shame in wanting to play a dominator/necromancer, and the fact that pisses of twitch-elitists is part of the appeal to me, though a good mounted combat...
  20. Kaemik

    Mounted Wishlist. What we do, and do not want to see.

    God. Just talking about this kind of stuff gets me hard. I realize this is like 99% fantasizing and little of what we talk about is likely to make it into game. But this is what I mean when I say the game should emphasize "tactical depth" over twitch skill. Real-world battles weren't primarily...