Search results

  1. Xronim

    Parcel delivery tasks should pay gold, not just clade/rep

    they used to have 5 gold as a choice, but it was removed.
  2. Xronim

    Why the mana regen to armour weight nerf?

    Change feels like they wanted to nerf sheevra mages, and mightve done it. Humans have far too low stamina and hp similar to alv still that 6kg wont save them from getting bumrushed since their speed is basically the same as thur and ogh, but with extremely less stam on tindremene, sarducaan...
  3. Xronim

    Give all races all hair options

    They couldve at least merged an option or 2 to all. Also i'm still disappointed in lack of grey hair for humans and other races like veela and thursar.
  4. Xronim

    Starter Sword

    would be easier to make a starter hammer, axe, dagger, spear as selectable items instead of only having 1 sword, removing the sword is just gonna make new players more confused and annoyed when they dont know you can just pick some plants to sell instead of trying to punch zombies for 3 damage.
  5. Xronim

    Weapon Crafting - Handle Materials - Buff Wood

    What makes this extra annoying to me is that its a pain to farm enough wood to just make about anything with it, while bone tissue is far easier to obtain in mass quantity and has 30 more durability than brownwood, which is the heaviest wood that doesnt require advanced dendrology. with...
  6. Xronim

    Melee Weapon Balance Axe/Sword/Mace

    im not saying all 2h axes, just the lightest one aka great axe is not worth it over the other parts which dont use much more materials and perform far better like the single kallard axe or battle axe. and btw, i tested weapon damage with my toon on both armored and nude targets when the xp rate...
  7. Xronim

    Melee Weapon Balance Axe/Sword/Mace

    The entire weapon balance is a huge mess rn, with hammers being the elephant in the room for it. The sledgehammers for both 1h and 2h do less damage than the maces (yes I know its pure blunt vs blunt and slash) but when most armors tend to have really even numbers (reptile carapace + guardfur)...
  8. Xronim

    Horse Armor

    39 pierce armor vs a dcrep shortbow was doing 50+ on heads and high 40s on bodies. "but ma sux lol, just use outbursts"
  9. Xronim

    Equipment hits on weapons.

    Was wondering when someone was making this a thread, easily the worst thing while fighting someone is randomly hitting their weapon by 1 pixel and doing 0 damage. if it cant be removed then at least make hitting someones weapon/bow have 5 protection worth of armor instead of 100% damage block...
  10. Xronim

    Tindremic Guard Armor

    It is just bad and needs a rework, its heavier than the other soft armor sets and has extremely mediocre protection for the weight it gains over the other soft armors. We only have one laminated set in the game which is splint and we are gonna get another soft armor set very soon, so why not...
  11. Xronim

    Human Clade rebalance suggestion

    I thought of the 1% movement speed on the dex gift as well, talking about it with a friend. +5 attribute pool id agree with for Sido, Kall and Khur, the amount that Sard and Tind already have is solid currently. Imo giving +4 con to Tindremene, Sarducaan and Sidoian would help out since their...
  12. Xronim

    The Grossly Imbalanced Resources of Myrland

    It is the same mistakes of mo1, and not even addressed at this point. At least have the southwest part of the map or somewhere nearby have stuff for making higher end materials so that theres at least somewhat of a chance for a different group to get stuff going. The only notable things about...
  13. Xronim

    Human Clade rebalance suggestion

    you are extremely clueless if youre seriously suggesting veela over sheevra for a hybrid.
  14. Xronim

    Human Clade rebalance suggestion

    The charismatic and standing gifts are worthless trash, and cleric is undertuned, as well as having 2 temperature related gifts while Thursar has that merged into 1 gift. Some of their bigger issues are underpowered ancestries themselves like Sidoian and Khurite which gimp characters more than...
  15. Xronim

    Stamina is now absolute trash with new patch

    abuse gripped handle molarium or flakestone boar spears, insane reach and extremely spammy like a dagger in terms of charge speed is sure to drain someones stamina dry before they can even react, its hilarious. it also does more damage than the daggers too, enjoy while it lasts XD
  16. Xronim

    Shields and melee sweet spots

    Shields make left and right attacks with melee weapons extremely awkward, hitting near the middle of the swing arc does "sour spot" damage which is lower than near the end of the swing arc which does the "sweet spot" damage that normally is mid swing for melee swings. Overheads are not affected...
  17. Xronim

    One Handed Weapons are jank

    they had dual strike in mo1 but it was a gimmicky stand still skill, dual wielding itself only gave different animations that were slightly less annoying to use, stabbing only with right hand weapon.
  18. Xronim

    Oghmir Defenses

    just reduce their dex cap to their mo1 caps, their only weakness was being slow af and now they have the ability to keep up with everyone else, biggest str and int caps in the game. its a joke.
  19. Xronim

    One Handed Weapons are jank

    I made various types of one handed weapons to try them out, and they need a ton of tweaks due to their poor hitboxes, janky swing arcs and stamina drain. Axes and Hammers get the absolute worst of this and its nearly impossible to get good hits on players during a fight, Swords are better off...
  20. Xronim

    Adjusting Stats on Several Weapon Models

    Good thread, it makes me confused on why parts are built mostly off of weight to damage and not having particular parts being better for certain damage types like a more stab oriented sword or a more blunt weighted axe. Having more parts with varying stats would give a reason to use to use the...