Search results

  1. Xronim

    Thursar playstyle

    thursars are pretty much high damage melee users with clade gifts based around fighting in melee. if you want an adaptable race that will let you play just about anything, just play a sheevra, still has high attribute points and are way better than squishy, slow tindremic humans.
  2. Xronim

    please fix opportunistic clade gift

    you fix that clade gift by making it something actually useful.
  3. Xronim

    Make Fabernum become a Gray city

    Kranesh is right nearby, Toxai would be a better choice for a lawless town because its down a big ramp and secluded.
  4. Xronim

    Does the current rep system makes sense or is fun for you guys?

    if someone is bored enough to ride back and forth to rep cap, that would only last for 2-3 teamfights before they go negative, more housing stuff is needed
  5. Xronim

    horse die with no noise in pvp

    thats called server instability
  6. Xronim

    MO2 Class Tier List

    thats dcrep on typical armor
  7. Xronim

    Mounted Combat sucks

    I should be allowed to use a cuprum maul on my sheevra as well.
  8. Xronim

    MO2 Class Tier List

    everyone says MA is a meme until they get spammed by 22 damage shortbow arrows to death like its outbursts.
  9. Xronim

    What is the Downside of Archery/ MA?

    Bows are extremely strong, unless you have a really well made shield, its basically unblockable and you can shoot around the shield to still hit them. It is a risky play, but if you have someone who's 1 shot during a melee fight, you can try to quickly pull out a bow and just shoot them to get...
  10. Xronim

    The Tendrimic "battle mage"

    kallards have high hp, but theyre just worse thursars in every way. khurites barely have any more speed than kallards, and worse con/str. tindremenes are so squishy because of under 100 con and have the worst stamina in the game. sarducaans really well rounded but their stats are too close to...
  11. Xronim

    The Tendrimic "battle mage"

    as long as sheevras exist, there is 0 reason to play any tindremic, sarducaan or sidoian based human. Blainn and Sheevra are the mo2 version of Thurkhur Veela online, change my mind.
  12. Xronim

    Adjusting Stats on Several Weapon Models

    Its starting to really show this is a problem when you rarely see anything other than heavy greatblades, double kall axes and risar spears.
  13. Xronim

    PvP / PvE

    I thought of how the game would be like with pve only, it wouldnt be fun at all and just people hogging resources without being able to kill them for it.
  14. Xronim

    Human Clade rebalance suggestion

    the only real way humans get buffed is if sv just deletes alvarin from the game at this point.
  15. Xronim

    Swimming is not effective enough.

    swimming got hit massively hard with new penalties that shouldn't of been added, while mounted archers still have no sway. typical SV moments in balance.
  16. Xronim

    There's 0 counterplay or punishment for mounted archers killing horses and running away.

    longbows especially ones made for oghmir will delete any horse armor in only a few shots.
  17. Xronim

    Spinning feint moves with no stamina drain?

    just use a spin macro like me and the rest of the "elite", problem solved 😂
  18. Xronim

    Worn short swords

    They removed bound rags but kept the thing that mattered more, the sword. 0 reason to even keep a soulbound weapon in the game that is only used to attack horses. speaking of parries, its so easy to block because of the anime reblock speed ive managed to beat people using jedi robes while they...
  19. Xronim

    Revert Horse Flag

    if you think this is a carebear change, then mortal 1 was the ultimate carebear experience to ever exist.
  20. Xronim

    Why the mana regen to armour weight nerf?

    Tindremenes and sidoians need a con buff, while sarducaans need a str buff. 96 con on tind is a joke for a "well rounded and tall roman knight person" while a skinny, short cave dweller has 100. Dex itself barely gives speed, its the clade passives that make alvarin 5% faster than everyone else...