One Handed Weapons are jank

Xronim

Active member
Aug 13, 2020
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I made various types of one handed weapons to try them out, and they need a ton of tweaks due to their poor hitboxes, janky swing arcs and stamina drain.

Axes and Hammers get the absolute worst of this and its nearly impossible to get good hits on players during a fight, Swords are better off but still lack compared to their 2h counterparts. The left swing has virtually no reach and feels like pixels between your arm hit and the actual weapon with a long 1h sword. Stamina drain is way too harsh and there is 0 reason to have increased stam usage on a weapon type thats been trash forever in the history of mo.

A small video was posted in the mo2 discord where a player hit a walking dead with the tip of a 1h axe's reach and got a handle hit, its utterly stupid.
 

Xronim

Active member
Aug 13, 2020
162
107
43
they had dual strike in mo1 but it was a gimmicky stand still skill, dual wielding itself only gave different animations that were slightly less annoying to use, stabbing only with right hand weapon.
 

ArcaneConsular

Well-known member
Oct 27, 2021
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In fairness there's a reason why warriors didn't dual wield in real life. It wasn't very effective
 
Apr 11, 2021
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Gaul'kor
One handed weapons will never be viable without duel combat, change my mind.

No because you're wrong, and the OP is right.

In fairness there's a reason why warriors didn't dual wield in real life. It wasn't very effective

This is a game, not real life. It makes no sense for their additions to the melee system to be useless. One handed weapons are awful. Dual wielding will also be awful unless they're changed.