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  1. Kaemik

    Killing horses is not penalized?

    The issue isn't people can't handle losing things. The issue is people are taking actions specifically and intentionally to piss other people off. Then once they have started a fight, they hide behind guards so other people have to go grey to kill them. In order to deal with the person running...
  2. Kaemik

    Killing horses is not penalized?

    That's not what is being discussed. Newbs living in certain towns are getting their horses shot out from under them by rooftop snipers who don't get murder counts because it's a pet and not a player. People used to hang horse thieves IRL. It's stupid there are no longterm consequences in MO2...
  3. Kaemik

    Killing horses is not penalized?

    Guild wars and the ability to take towns and make banlists so guards just automatically attack people the town's owners don't want there will help A TON with this. But yeah, there is no reason for this mechanic to be in the game. They need overhaul reputation/murder count system so you lose...
  4. Kaemik

    Extraction Poll

    1. They probably won't read this suggestion and do anything. But I'm not going to not suggest good mechanics from an assumption they won't implement them fully. 2. Yes. I played the Fable mini-game thousands of times probably TBH. Did the fishing game in Stardew quite a few as well. And spent a...
  5. Kaemik

    Extraction Poll

    Then don't be a crafter. Extraction, gathering, crafting, PvP, PvE, why would any style of play be catered around people who don't want to need to actually devote time to it? That being said, in Wurm, you can level from 1-100 on a single item. Leveling to 100 takes like a year or more. "We will...
  6. Kaemik

    Extraction Poll

    I voted for Mini-game # 1 because it's the closest to what I actually want: Mini-game, reduce timers but no increased yields. However, a small chance to find a gem while extracting. If it is say usually 1% per 1000 units refined, then it may go up to 2% per 1000 units refined if you play the...
  7. Kaemik

    Improve Damage for Mounted Charge attack parries

    They made it so there was bleed through damage but then buffed blocking to negate nearly all of it. Net effect, blocking became a mandatory skill for anyone who ever parries anything.
  8. Kaemik

    Please remove this 30 minutes log out system.

    I would disagree that not being able to log out when you get an unexpected knock at the door is an improvement. I think many more people are impacted negatively by overly harsh logout systems than the logout games in GK. But yes it is an issue that merits a solution. I think any form of visible...
  9. Kaemik

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    Houses and keeps are the important part. If you screw up the tower system... well there will be some ramifications but not as big as say, people getting keeps for significantly cheaper due to a bug. Or having the game delete/needing to delete their keep because of a bug. That's the kind of...
  10. Kaemik

    Improve Damage for Mounted Charge attack parries

    A Kallardian double axe does about 3 damage from the back of a mount when wielded by a roided up Thursar. Once you go over a certain weight threshold you take penalties. Big ones. So if it's balanced for fat axes, it's not balanced at all. *The person who tested it doesn't have MC so that does...
  11. Kaemik

    Improve Damage for Mounted Charge attack parries

    I believe about 0. They should take 5 minutes to line each attack and about 56 hits to kill someone because they aren't foot melee.
  12. Kaemik

    Improve Damage for Mounted Charge attack parries

    Mounted melee is 200 primary points not counting creature control. Yes. If it's not going to function in GK and Fab it should deal some massive hits because 200 primary points is a pretty notable sacrifice for a melee build. Yeah, you're not useless once you dismount. But you are sure as hell at...
  13. Kaemik

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    I did elaborate in the OP but I'll re-iterate. The plan as I currently understand it is not to have Keeps/Houses a long time after persistent. They are supposed to go in very shortly after persistent. So it's not like I'm suggesting "Hold the game back a year to get houses in on release." Sounds...
  14. Kaemik

    Improve Damage for Mounted Charge attack parries

    Right but like. If I can't 2-3 shot people on average if I line up good hits, why would I choose to use a style of combat that dramatically lowers my maneuverability? Even the way things work now for instance, you can't fight effectively in either GK or Fab on horseback because people keep...
  15. Kaemik

    Improve Damage for Mounted Charge attack parries

    1. You can 1 shot someone on foot if you hit them in the head with a cuprum or better maul. Yes it does have to be a lightly armored / low health build. But this is precisely why I say occasionally 1 shotting someone with a mounted charge is ENTIRELY balanced if they get the physics right. You...
  16. Kaemik

    Improve Damage for Mounted Charge attack parries

    So... you mean like making the turning and momentum physics realistic so that a horse can't charge down a target that is aware of them and dodging them? (I realize that's not what you mean but realistic turn physics as I suggested earlier makes mounted charge builds horrible at 1v1s)
  17. Kaemik

    Improve Damage for Mounted Charge attack parries

    I would immediately uninstall. The greatest selling point of this game is that it's incredibly immersive for an MMO. If I wanted immersion to be entirely scrapped for the sake of combat balancing, I'd go play damn near any other game in existence. There are SO many other titles with combat...
  18. Kaemik

    Improve Damage for Mounted Charge attack parries

    Yeah, I'm going to do some graphs just been dragging my feet on it since mounted combat of all forms is a joke until horse armor makes it in. I mean MAs are annoying unless you also have a bow and kill their mount in 2-3 shots that even I don't have trouble making. Which if you don't have a bow...
  19. Kaemik

    Improve Damage for Mounted Charge attack parries

    You realize you can already 1 shot low health builds with a headshot from a cuprum maul right? On foot.
  20. Kaemik

    Improve Damage for Mounted Charge attack parries

    Absolutely. It's not about how fast you can flick a mouse around the screen but imagine the horse physics were even halfway realistic. That means it takes a minute to pick up speed, turning is slower at full speed, and making a major turn causes you to lose speed. If the horse physics actually...