Omfg what I just read ???
You realize you can already 1 shot low health builds with a headshot from a cuprum maul right? On foot.
Omfg what I just read ???
Uhhh...I regret to inform you guys that 80 on an armored target is already doable with mounted charge if they don't see it coming. The limiting factor is mount stamina. Which I sincerely hope they don't change that your mount is more or less stammed out after one or two all-out charges.
Maybe this is just a spear thing, for all I know axes and hammers do hit for like 30 bleedthrough on a parry. Anybody want to test?
i cant agree with any mounted combat system in MO. in my world a horse would be a transport without the ability to attack foot fighters, just an attack vs other mounteds.I mean if nothing else I hope this thread encourages people to spend a day riding around trying to mow people down with mounted combat to get a feel for what is good about it right now and what is really stinky about it right now. Hitting a rock or a small twig while your mount is running at that 1000+ movespeed and suddenly veering off in a different direction while you're lining up an attack is hilarious and sad at the same time.
i cant agree with any mounted combat system in MO. in my world a horse would be a transport without the ability to attack foot fighters, just an attack vs other mounteds.
0 dmg against footies is exagerated, my point is to nerf them so hard that people go out with a simple bow or spells and are safe aginst single horses.I would immediately uninstall. The greatest selling point of this game is that it's incredibly immersive for an MMO. If I wanted immersion to be entirely scrapped for the sake of combat balancing, I'd go play damn near any other game in existence. There are SO many other titles with combat better than MO2.
The issue is mount physics don't work as your suggesting they should. So until they do, I can't agree with you.Absolutely. It's not about how fast you can flick a mouse around the screen but imagine the horse physics were even halfway realistic. That means it takes a minute to pick up speed, turning is slower at full speed, and making a major turn causes you to lose speed.
If the horse physics actually work, then you need to set up a charge pretty well or your enemy is just going to sidestep it.
Realistic horse physics entirely addresses your concern of not being able to get away from someone charging you with a lance btw if you're capable of the most basic of evasive techniques. But if I come barreling 50+ feet at someone in a straight line, full speed, and hit them dead on you think they should be able to parry it with a sword? Do less than a third of their healthbar?
What the hell is the point of even having mounted charge in the game then?
The issue is mount physics don't work as your suggesting they should. So until they do, I can't agree with you.
1. You can 1 shot someone on foot if you hit them in the head with a cuprum or better maul. Yes it does have to be a lightly armored / low health build. But this is precisely why I say occasionally 1 shotting someone with a mounted charge is ENTIRELY balanced if they get the physics right. You come plowing into a 170 health light armor hybrid from behind and head shot him with your lance then run him over with your horse? Dead is appropiate.
2. Try swinging a maul or double axe from the back of a mount. Go ahead. See what happens.
3. Try riding over those little rocks on the steppe and tell me we have spider horses.
Many of your concerns have already been addressed. Some others are valid. I'm in favor of addressing turn speed/acceleration. I'm in favor of more/better counters.
What I'm not in favor of is the idea that if I hit you dead on going full speed from a mount that your day is entirely ruined is in any way OP. It's how mounted melee needs to function to be worth having. You lose maneuverability in exchange for getting off huge hits. Why else would you have it? If 2-3 shotting someone on average isn't how it functions why would you even play it?