Search results

  1. Kaemik

    Mage Discrimination

    I don't think archery outside very fast builds fighting much slower builds should be viable with no melee to back it up. Nor do I think you should need to full spec archery to get any value from ranged builds at all. Especially once thrown weapons are in as those are a very fun/cool sidething...
  2. Kaemik

    Mage Discrimination

    Melee does require a fair few points to be given up as well but as I pointed out above, Archery is 100 point drop. Everything beyond the first primary is entirely optional unless you go MA, and 226 points - bonuses if you do go MA. I've said this before in other topics. 100 point archery builds...
  3. Kaemik

    Mage Discrimination

    Not arguing one way or the other on if mages are currently good/bad, but footfighters are also bad if you don't spec into a melee weapon, anatomy, and dump strength for psyche. "If you don't put 100 points into one of the best skills in the game already having stacked the attribute it works off...
  4. Kaemik

    Seriously why no NA server?? Big mistake..

    The thing is, this is a multiple server game already. That's why nodelines exist. They are the transition zones between servers. So it's 1 world, multiple servers. Why do we not have multiple regional servers? Simple answer. SV plays favorites with the EU crowd and simply do not care that the...
  5. Kaemik

    Ranged/Melee character creation help

    If you are talking fully min-maxed I think you're kind of right. But I've played around A LOT with adding versatility into builds, and generally if you want to go for a highly versatile build you can do so with surprisingly small sacrifices to your main role. Adding foot capabilities to an MA...
  6. Kaemik

    Horse spawn rates

    I'd love to see armor weight effect horse speed differently on different horses. Like a jotun in steel heavy running faster than a desert in steel heavy but a desert in light armor still faster than a jotun in light armor. I'm also hoping that when trample damage gets added it heavily favors...
  7. Kaemik

    Vote For Mount Changes.

    Higher DPS at higher range to a meaningful degree. It negates the need for a dismount. But if you give that to everyone with 100 points in archery then it will more than counter MAs. It will end their viability as a role completely. I think the largest hit I ever landed with a lance on a player...
  8. Kaemik

    Vote For Mount Changes.

    A ranged dismount would completely destroy all mountbound builds, yeah. Historically polearms or deployable barriers were employed to counter mounted charges and foot archers were used to counter mounted archers. Nothing needs to be used to counter MCs. They lay down some big hits but overall...
  9. Kaemik

    Vote For Mount Changes.

    I think the issue is that the poll is set up to force people to agree with all 3 of his suggested changes or change nothing. I don't think 13 people really believe NOTHING should change. But they don't agree with all his suggestions.
  10. Kaemik

    More Mounts Poll (VOTE FOR CHANGE)

    Viable mounted combat was probably the deciding factor in my decision to buy this game. I'm sure I'm not alone in that. If you want a MMO where mounted combat isn't viable... that only leaves basically every other MMO on the market. Unless you're talking 2D games and Wurm Online.
  11. Kaemik

    Vote For Mount Changes.

    There is a unit in the more recent civs added to Age of Empires 2 that completely sums up the issue with MAs right now (Because MCs are not overpowered in any way at this moment). The Konnik is a unit that starts as a cavalry unit, and when it "dies" it is transformed into an infantry unit...
  12. Kaemik

    More Mounts Poll (VOTE FOR CHANGE)

    One thing I think that actually should fast track is multi-rider mounts. For combat this should be not at all OP as that means you can dismount multiple players by killing a single mount. But it addresses a major complaint "Nobody wants to play pure foot builds because it will take forever to...
  13. Kaemik

    The Problem with Mounted Combat, and How to Improve It.

    I've done quite a bit of lancing at this point and I can say... it feels distinctly underpowered. The hits you get off have some pretty big numbers but even if you successfully strike your target every time you charge the setup time is too long for it to really feel like you're playing a full...
  14. Kaemik

    HoJ was banned from his tournaments. The justification was that I had supposedly threatened to...

    HoJ was banned from his tournaments. The justification was that I had supposedly threatened to crash it. Given that I am the person being blamed this is the only conversation I can think of where the topic came up before I was informed we were banned from the tournaments and you can see I...
  15. Kaemik

    [IMG] I'm not sure what I love about this screenshot more. The proof of how dishonest Suttner...

    I'm not sure what I love about this screenshot more. The proof of how dishonest Suttner is, or the fact that it shows it was trying to provoke me into doing the very thing he turned around and falsely accused me of when I didn't fall for the bait.
  16. Kaemik

    Archery feed back

    Yeah marksman is a pretty easy dump. Headshots are the easiest shots to miss entirely. Outside a few PVE situations like a direwolf charging at you head on you are better-off aiming at center mass than the head. A higher chance for RNG damage pen on a skillshot? Unless you are freaking Legolas...
  17. Kaemik

    Soul wound - A murder count alternative

    I'd remove the -1 per 6 hour in-game. This leaves in the horrible mechanic of idling your system with the game on all night to remove murder counts. If it's a time-based removal system it should count you as being in-game for 24-48 hours after your last login and adjust the number of hours for...
  18. Kaemik

    How To Fix The Reputation/Murder System

    No system can ever be perfect and any system like this is just going to be stab at the best they can think of. I've played A LOT of games with various PvP and reputation systems over the years and there is on universal truth. They will always be abused. If you murder someone, murder their horse...
  19. Kaemik

    Small Change that Helps Balance Dex Builds

    The general build I'd say 90% of the playerbase are on is general high str, high con, heavy armor melee build. This build can be any clade but Alvarin (Alvarin damage bonus is too weak to be lumped in with other foot fighters even if you fully max size and str) but the shining example of it's...
  20. Kaemik

    Small Change that Helps Balance Dex Builds

    When 90% of the playerbase play one general build and you give negative feedback about literally anything else you're clearly not anti-OP shit. Mind you I don't want to see melee nerfed. I just want to see literally everything else buffed. Small buffs for some. Huge for others. This is a...