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  1. Kaemik

    Improve Damage for Mounted Charge attack parries

    Yeah, 360 parries need to die. One thing I could say, light cav traditionally were just for scouting, flanking, and harassing. Making heavier horses (including their armor weight into that weight) more able to bypass parries either through additional bleedthrough and/or non-parryable trample...
  2. Kaemik

    Improve Damage for Mounted Charge attack parries

    Auto-Generated MO1 Vet Response: "You're not talking about foot-melee. It's OP. Nerf it." I think their intent is to make mounted melee a flanking only role because that is the only role it's actually useful if people can just parry your hits when a mounted charge is the most telegraphed attack...
  3. Kaemik

    Please remove this 30 minutes log out system.

    A campfire to mark where someone logged out if they log out anywhere other than a blue town is a good and sensible mechanic. Log out ambushes are a thing, that nerfs it a ton, given how cheesy log out ambushes that is great, Remove literally all other logout mechanics other than a short...
  4. Kaemik

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    Currently it apparently is the plan to release Housing Keeps at the START or persistence instead of the end of beta. Would you rather they push back persistent a little bit to make sure we can test these features and find major bugs BEFORE it's the start of persistent and it matters, or would...
  5. Kaemik

    Two Requests for the Housing System Based on Player Experience from MO1.

    One request about housing keeps based on MO2 Experience. Release that crap at the END of beta instead of the start of persistent. So you know... when the most important element of the entire game is inevitably horribly broken you can FIX IT before it actually matters.
  6. Kaemik

    Why is making metal so involved?

    Yeah these are all inherent problems with the crafting system. One of the reasons I dream of this game lifting profession caps, and increasing time to level, but making the crafting processes more interactive and engaging. It will never happen, but if it did it would solve literally every...
  7. Kaemik

    Why is making metal so involved?

    No. But the brokers will.
  8. Kaemik

    Why is making metal so involved?

    I'd rather see it go the other direction. I wish there was a bit more involved in high tier lumber, textiles etc. Where you have to treat the wood, blend fabrics, etc. Seems weird to have metal the only thing that is complex, but I'd rather more complexity in other systems than less complexity...
  9. Kaemik

    What do you play Mortal Online 2 for?

    Oh it definitely has. I have a video of someone going full nuclear on here that's pretty hilarious. It's just that when it gets REALLY bad it tend to get cleaned up.
  10. Kaemik

    Alvarin buff ?

    De-nerfing hybrids is the first step to massive build variety. They have what, 8 schools of magic planned? Would be really cool to see that translate into 8 schools of hybrids with solid reasons to play them. Would also love to see them make foot-fighter a bit more interesting with for instance...
  11. Kaemik

    Alvarin buff ?

    The other buff I think would be entirely justified is removing stam bonus from STR and doubling the stam bonus for DEX. That would be a pretty huge buff to dex builds. Particularly Alvarin and dex mages who both kind of need it. Ohgmir would suffer from it the most, which at this point is...
  12. Kaemik

    What do you play Mortal Online 2 for?

    Obviously he still really cares about this game and is just throwing a fit because things aren't going his way, or is intensely triggered by it's community but is trying to play cool and not show it. So transparent.
  13. Kaemik

    What do you play Mortal Online 2 for?

    The problem with Alchemy is there are Direct Healing potions, HoT potions, and eventually Direct Poison and DoT potions will be useful too. There should be a minimum of a dozen different potion effects out there. The other problem is HoT and DoT effects need 1-2 more decimals of information so...
  14. Kaemik

    Alvarin buff ?

    Alvarin SHOULD hands down be the fastest race on foot. They have the lowest health in-game, and lowest damage bonus of any race. As others mentioned, Veela was always the fastest in MO1 and never was it considered thee go to race for anything but thieves and tamers. Thursar-Khurite was. A STRONG...
  15. Kaemik

    Read it again. You are the 10 in this scenario. You're marching against 30. 2 attack you on the...

    Read it again. You are the 10 in this scenario. You're marching against 30. 2 attack you on the way there.
  16. Kaemik

    It kind of makes all negative connotations of the word fall away if that's the case. You could...

    It kind of makes all negative connotations of the word fall away if that's the case. You could roll out anticipating a guerilla strike again 30 guys using 10, get attacked by 2, and be a "zerg" if you're determining it by the scale of any enemy force you happen across in the open world.
  17. Kaemik

    Just to clarify, does any active guild with more than 2 guys qualify as a "zerg" these days or...

    Just to clarify, does any active guild with more than 2 guys qualify as a "zerg" these days or how are we defining "zerg"?
  18. Kaemik

    Pole Weapons new Attacks...

    Not one experience. Chieftan was saying the moment melee is joined in any fight people need to put bows away and join the melee push as a blanket statment. And I'm 90% sure you were there and agreeing with him. To be clear. I agree with that call as well. But that call being true is the...
  19. Kaemik

    Pole Weapons new Attacks...

    Everyone has a bow because it works off strength making it a 100 point investment for all melee builds. The "zergs" tell you to put your bow away if melee is joined because they are nowhere near as strong as people in your face swinging a melee weapon. Doesn't mean it's not useful in certain...
  20. Kaemik

    Pole Weapons new Attacks...

    Yes, I would like to compare the average archer with the average footfighter. Not the best archer with the average melee. Also I can dig up the graphs/data but there is no exponential curve on archery damage that favors high-end archers. R/S actually falls off a bit as you go up in strength.