Search results

  1. Necromantic

    Magic

    And you are not supposed to. Unless you mean release and not cast. It's really just the keybinding system being bad, default key bindings being and them changing around keybindings in between patches being bad. You basically have to unbind everything yourself by just assigning the same key and...
  2. Necromantic

    Still Interested?

    I've literally built deformable territory in Unity way back based on marching cubes and other algorithms. It's just not something the architecture, design and MMORPG framework behind MO are made for.
  3. Necromantic

    Still Interested?

    Unity 5? Lol. Unity 5 is 7 years old, you probably mean Unreal Engine 5. And whatever an engine can handle means absolutely nothing to what is going to be done with it.
  4. Necromantic

    Still Interested?

    What is this even? You're not going to get terraforming.
  5. Necromantic

    Magic is stupid in mortal online 2

    It's called Outburst now.
  6. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    Well yeah, but Oghmir OP. :P On another topic I really wish we could get the really old targeting back. Where the reticule would only show up with tab to target something and not stay up all the time. I never liked that change. I don't always want the reticule shown on my screen and I also...
  7. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    Clade gifts aren't optional but all the clade gifts should be options, which they are not if you have to go for the "op" ones to not get the wrong end of the "balance". I did not say to balance it by attributes alone, I am saying to balance the whole thing. But this is basically leaving the...
  8. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    There aren't that many direct attribute bonuses to balance that out, also that's one clade gift point taken each. And all clades kind of have those Again, only if you actually choose those "OP" gifts. Which basically means there is no choice, you either choose them and go a specific way or you...
  9. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    But not everyone's and again this doesn't even have anything to do with clades, the two examples just happened to be different clades to show more extreme examples. This goes through all of the clades and races regardless of their gifts or anything. Stop thinking about examples and look at the...
  10. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    That's not balance, that's looking at only one aspect one may go. Humans also have additional other clade gifts that give them advantages. That's not how balance works at all. That is how min-max flavor of the month works. This is additional attribute points on top of inherent bonuses regardless...
  11. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    Once again for the balance: Full size Kallard with 100 Str after creation: Full size Oghmir with 100 Str after creation: Aside from the fact that some attributes in character creation don't reflect the correct in-game values The Kallard has more attribute points left, more damage bonus...
  12. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    I'm just irritated by these changes and design choices that actively take away control over inputs from the player. If you've ever played any skill/action based games with them you know that context based inputs will only cause accidental behavior and deaths. It's the exact opposite of what you...
  13. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    You didn't even read what I wrote. I know you can drag spells into the hotbar, but you can only drag them once, period, before having to reopen the spell book interface. I hope we get the spell book items again. The taming ability icon is needed, there will be more possible actions to do with...
  14. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    I know how to open the spell book but why is there no spell book item? Same goes for an actual taming ability. Spell casting effects also don't align with hand animations, at least on Oghmir.
  15. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    Stop making videos out of everything! Still patching. Hope they did adjust other clade attributes as well. Server is still down. [edit2]Nope, no changes.[/edit] Human Oghmir Also no spell book in my new character inventory. And you can only drag spell icons once, before you have to reopen...
  16. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    It's the only combat AI we have, so make good use of it!
  17. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    So they basically gave the bigger humans even more attribute points, while all smaller characters still have too little. At least I'll finally get to test magic and taming.
  18. Necromantic

    Beta Patch Notes 0.1.0.47 Discussion

    Added: Added magic combat. Added /ExportBuild command, you can find the CharacterBuild file in your Steam folder. Added hotbar for easy access to common menus when the mouse is visible. Added dutch as a language option. Added Taming. Added stable NPC's. Updated all localization from our awesome...
  19. Necromantic

    Worth it to still buy beta access ?

    You bought 2 months of subscription for what? Mortal Online or Mortal Online 2? Also just the subscription won't get you far.
  20. Necromantic

    Noobs Please Listen

    Lol, I honestly don't know what to say. :P