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  1. Necromantic

    Hybrid online.

    Doesn't matter what the skill description says, that's not how they work. It also actually says it increases damage and defense for those creatures, not against or towards. So it doesn't explicitly say what you claim it does.
  2. Necromantic

    Make skilling take longer

    I've been advocating for this for a long time. Progression needs to be way longer, maybe not on a basic level but on general mastery. It needs to have meaning and be part of the overall everyday gameplay. There needs to be more depth, specialization, long term goals. It's less about deleting...
  3. Necromantic

    Hybrid online.

    Depends on what you mean with Animal Lore. The Zoologies for different creatures are in the Profession tree. They don't give you extra damage per-se, they reduce the creature control and taming required to tame and control higher level creatures of a type, which in turn means you can get...
  4. Necromantic

    Hybrid online.

    It's Action and Profession, not Combat and Crafting though.
  5. Necromantic

    Domination/Pets and log out

    Yes, there will be ways to safely log out, same in cities etc. but if you just log out as is your character will stay which was kind of the context.
  6. Necromantic

    Domination/Pets and log out

    Well there were also talks about being able to ride basically anything that can physically carry you. But I highly doubt that will ever happen, especially since StarVault has made mountable creatures a completely different type than all other creatures in the world.
  7. Necromantic

    Domination/Pets and log out

    Don't forget, your character is supposed to stay in-game as you log out as well.
  8. Necromantic

    Let us test all the clades before release.

    You can simply reset and test 10 at a time, in earlier builds we did have 20, but now the progression needs to be tested and honestly it's not like it can't be tested that way. These are development builds, not trials for us.
  9. Necromantic

    Why it would be a bad decission if we could store Bolders in House-Chests

    lol Yes, because people had boulder holders in the past, which was an abuse of systems, we need to have more space with one character as to still have the same possibilities we had when we could abuse the systems. One of the arguments for a single character is that these kind of things don't...
  10. Necromantic

    Attributes clade gifts feel a bit useless...

    They do exist for most clades. But I can understand how people thought attribute bonuses would increase caps as well, similar to how weight difference affects both caps and actual attribute value. I wasn't sure how it would work before it was properly working either.
  11. Necromantic

    Star Vault Could Learn a Lot From EVE Online

    It's a two edged blade anyway. Being able to see what you can do and then having it taken away will make people want to grind and be done with it even more, further discouraging "natural" progression as part of gameplay as a thing. Some might get frustrated by it, some might get motivated by it...
  12. Necromantic

    Why it would be a bad decission if we could store Bolders in House-Chests

    Simple solution, add weight and size restrictions to containers and make them properties of items.
  13. Necromantic

    Star Vault Could Learn a Lot From EVE Online

    How would that even fit into the world of Mortal? Magically having skill mastery temporarily? Progression is already way too short-term in Mortal in many regards to begin with. I'd agree with this if Mortals progression would be slowed down and more long-term but people could get a temporary...
  14. Necromantic

    Horses

    All horses remember the stories their forefathers told them of what happens when horses come in contact with water in MO betas.
  15. Necromantic

    Two Small Visual Improvements to Magic

    I pointed out in the other thread that it would already help to know how far your target is away. That still keeps the skill of having to know spell ranges etc. but give you a better indication that you would also have a feel for in reality. Could also be useful for other things.
  16. Necromantic

    Attributes clade gifts feel a bit useless...

    The only problem I see with them is that it pretty much doesn't matter which one you take as long as it's not one you absolutely don't want, because it'll have the exact same outcome. So they may as well just make them all +n attribute points in general.
  17. Necromantic

    Spell Range Demonstration

    That doesn't work as spells have different ranges so that would only work with a specific spell charged up. Then again you might want it to only show it then. If you'd want it to work outside of that you'd need to have an effect on the ability icons. Honestly, I may even prefer just having an...
  18. Necromantic

    Spell Range Demonstration

    They do need some kind of indicator. Depending on your field of view etc. distances may also feel different. I'm not sure how to best do it without making it to easy. Indicating it on the icon if you are in range feels kind of cheap but without any other depth "gauge" it's sometimes hard to...
  19. Necromantic

    Was one character per account a mistake?

    That's some of the dumbest shit I've heard in a long time. When do you want people to analyze (potential) problems? After they are way deeper in them and they have already happened and solidified? "Let's wait to see what damage that meteor will make until after it hits the earth." No, they...
  20. Necromantic

    Was one character per account a mistake?

    Self-sufficiency is a stupid goal anyway. While it's nice in real life, it's the opposite of what you need for a good economy and game. I like doing things on my own and I know I'm good at it, but I rely on other people to do the things I'm not into and I also enjoy the group dynamic aspect of...