Search results

  1. Necromantic

    general feedback and ideas on pets/taming/wildlife

    No pet leveling should happen automatically or afk. It should all be done by active or for a very steep price. We need less automated and NPC based systems and more things where players put an actual effort in. Same with breeding, farming etc.
  2. Necromantic

    Make skilling take longer

    That's the usual simple view of things. I didn't say repeating the same action over and over. I said diminishing returns per action. So even if you do multiple actions repetitively they would all give diminishing returns in time.
  3. Necromantic

    What Kind of Walls For Non-Keep Guilds?

    If walls are bad in general, remove all keep walls. So everyone who disagrees with you on this topic doesn't actually play the game and just wants to hide behind walls, noted. By the same logic everyone against walls just doesn't like the idea of having to put in any effort into destroying...
  4. Necromantic

    What Kind of Walls For Non-Keep Guilds?

    I've been there since day 0. As a matter of fact, we owned the first city with palisades because they were hard coded palisades that we built houses inside. And just because at some point something that people were looking forward to didn't exist doesn't mean that wasn't something that people...
  5. Necromantic

    What Kind of Walls For Non-Keep Guilds?

    Non-keep guilds not getting walls and gates and shit would completely destroy the idea of player and guild built cities, so any restriction of that kind is just stupid. Not to mention it doesn't keep keep-owning guilds from blocking shit off. Come up with better solutions than the easy route...
  6. Necromantic

    Sorry Star the game is unplayable.

    I remember when people said I'd never need my first 16 then 32GB of RAM.
  7. Necromantic

    Hey could this get fixed before persistent

    In a way it's a valid mechanic, though pushing someone should count as an offense either way. The whole pushing everyone in case they are a thief etc. in MO was ridiculous enough, this just puts it on another level.
  8. Necromantic

    Henrik Q&A stream

    A transcript would also help.
  9. Necromantic

    Let us test all the clades before release.

    Once every year on your birthday.
  10. Necromantic

    Make skilling take longer

    I disagree, for a lot of people the progression and "getting" there is part of the actual gameplay. "End game" where the game begins once you are maxed out is a horrible concept. Generally one way too prevent macros would be to have diminishing returns on doing the same task over and over. This...
  11. Necromantic

    Henrik Q&A stream

    Well, it was mentioned in the e-Mails, but good to have a reference here either way.
  12. Necromantic

    Ok now ive got the game working may i ask some questions in regards to what to expect...

    Maybe player crafted in-game maps at some point. Next magic schools may be in the order as before: Ecumenical now, then Spiritism, then Necromancy, then Elementalism. All others, maybe, potentially. Maybe they'll push Necromancy back even further because the first iteration wasn't all that...
  13. Necromantic

    faction standing?

    Wonder if we'll get more factions later. Thinking like special profession or interest groups. A Necromancers faction which keeps the darkest arts hidden etc. Maybe some special Khurite Archery abilities that you need to work towards. And maybe if you have progressed enough you are also allowed...
  14. Necromantic

    Let us test all the clades before release.

    "persistent release" should have everything adjusted the way it will most likely be on whatever they want to call the later release. It's all the same anyway, no matter what you call it. And changing around anything on the setup of a character should never be instant or free. It sounds kind of...
  15. Necromantic

    Was one character per account a mistake?

    Then you could basically max out anything and change around every few days, which is stupid as well. You can already lower skills and increase others, and your secondary skills will be unaffected except for the active limitation of their current parent values.
  16. Necromantic

    faction standing?

    That's called society and human dynamics/communication. If someone decides to be a jerk despite you being a friend of their group that's going to lead to political dynamics. No automation needed.
  17. Necromantic

    Hybrid online.

    That's not how it is either. Your cat doesn't become stronger, you can train it to be stronger. Because you know more about cats you can handle stronger and more dangerous cats. So in a way it makes sense.
  18. Necromantic

    Guild System Feedback

    They also need to fix it so that when there is no one in a guild anymore that guild automatically gets abandoned and removed. Potentially also auto promotions for the next in line when the guild leader is gone.
  19. Necromantic

    faction standing?

    You don't need features for player based standings, that's what players are for...
  20. Necromantic

    What Kind of Behavioral Preferences Are Lurking Around This Hellhole?

    All I can say is I don't need anybody to believe me for what I say to be true. ;P