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  1. Necromantic

    Increase appeal to larger audience

    Different currencies also weigh different amounts per unit. Just because the default weight is applied to many items doesn't mean that it has any meaning. There are vast amounts of different weights per unit in MO1s item collection. Look at fish for example.
  2. Necromantic

    Footmage Character build (Help)

    Well, I have my build and I'm not sharing. :p I hate the idea of fat mages anyway. The problem is attributes are currently still buggy and there are many parts where current calculations are wrong, including even the amount of attribute points you get to spend and I'm not quite sure how much of...
  3. Necromantic

    Increase appeal to larger audience

    They are not grams though, they are units of an item and completely unrelated to weight aside from the weight the item has per unit. The weight is the weight.
  4. Necromantic

    Increase appeal to larger audience

    Things already have a weight in-game though and that's independent from units.
  5. Necromantic

    Add a Light Spell to Ecumenical on Launch

    To be fair, in a game where darkness and nights are supposed to play a role, light sources shouldn't be had too easily. There are light spells planned for some magic schools but even if there was one in Ecumenical it shouldn't be easy to attain or all too powerful.
  6. Necromantic

    Features that are a matter of heart for Roleplayers.

    You need more tools, not more "features". As Vakirauta said, add dice, boards, game pieces and let players do with them what they want instead of minigames. Also no to NPC bartenders, NPCs should be the last resort for anything, have players be bartenders. Just like breeding, farming etc. should...
  7. Necromantic

    Quality of Life Suggestion Thread

    They are planning to put the attribute caps back in. I do believe those things are planned for Clade Gifts. For now we don't even have proper info on all of them. Get them in functionally, then we can talk about looks. And what Rhias said. :P Also if you can't take care of your pets you...
  8. Necromantic

    SV please !Do somthing with people who have ping like this guy.

    Well, to be honest, there were probably some people that asked for it. With some people and what they ask for it does go in the direction of match based combat simulators. Very often people don't even know what they want with this game or if they do they forget or don't understand the...
  9. Necromantic

    Increase appeal to larger audience

    Look at peoples in-game names, that's already ruined. :P I'd assume there would be some kind of admission process anyway, or at least a review.
  10. Necromantic

    Increase appeal to larger audience

    Capes with custom emblems has been a plan at some point, not sure if that's still something they want to do. I wonder how easy it would be to have a dying system, now that they have materials reflected in the look of armor.
  11. Necromantic

    SV please !Do somthing with people who have ping like this guy.

    He isn't fast. It's just the prediction system spontaneously updating his position when there is a new position update. The problem seems to be there is too much compensation on the server and too little on the client. The server should set more rules and correct the client position to where it...
  12. Necromantic

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    Well, I always do that. I play what I like and then try to maximize for what I want with what I have. I honestly hate the whole concept of fat mages and all that bullshittery min-maxing, as an honest Blainn player. Make horses throw them off when they are too heavy. :P
  13. Necromantic

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    They each can only go a specific direction, that makes them more distinct but not more versatile. :p
  14. Necromantic

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    Also don't trust the character creation numbers. Just look at the health and stamina differences:
  15. Necromantic

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    Humans are the least specialized but also the most versatile, you can lean in all directions depending on your ancestry. If there was more attribute diversity they would actually be better, some attributes are just more powerful than others and if you want to go one direction you basically have...
  16. Necromantic

    Do not Tie Clade Gifts to things like farming Risars.

    I get that, but I think you do also understand where I'm coming from. It's one of the reasons why I think slow progression with low skill ceilings would work best. I think people are too apprehensive when it comes to slow long-term progression because so far there really haven't been a lot of...
  17. Necromantic

    Do not Tie Clade Gifts to things like farming Risars.

    What I always have a problem with with the whole "finish a character asap" or general grind yourself to the max before you actually just play the game is that it defeats the whole purpose of having a progression system at all. The only thing to actually make progression interesting is for it to...
  18. Necromantic

    Beta Patch Notes 0.1.0.29

    When I make a Tindremene at default size 184 and distribute no points I have 267 left when I log in, with a Blainn of default size 164 I have 233 left. That seems like the opposite of how things should be.
  19. Necromantic

    Reasons why Sv should give, or should not give us 50-100 more Action Points.(Update: I changed my mind on that,after the Conversations in this Thread)

    What bonus are you talking about? Attribute bonuses in MO2 are actually more than in MO1. I always regarded it as the sum of both divided by 20, but I guess it's the same as the average divided by 10, so semantics. To summarize this thread: We already get more skill points, on top of that we...