Light spells in any fantasy setting I've known or partaken in, have been basic. Easily accessible, easily perform. And one of the main gripes for this game I have had from new players (and old) is that night time and the dark areas are very frustrating to handle.
Throw in a basic light spell to ecum, so that mages early on can focus on a supportive/utility roll instead of heal botting. Lighten the load on torches (haha).
I think this is a great, logical step to keep the game dynamic.
What do you all think of this?
Throw in a basic light spell to ecum, so that mages early on can focus on a supportive/utility roll instead of heal botting. Lighten the load on torches (haha).
I think this is a great, logical step to keep the game dynamic.
What do you all think of this?