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  1. Necromantic

    Will we get the KD shown on Mortal Online Stats ? Do you want that the KD to be displayed ?

    Meta data generally shouldn't be shown outside of the game. If at all maybe something that doesn't have to do with repetition like actual achievements that mean something.
  2. Necromantic

    Beta Patch Notes 0.1.0.29

    When you create a guild and delete the character the guild will still exist and the name be taken and forever inaccessible. Typical SV features. :P
  3. Necromantic

    Beta Patch Notes 0.1.0.29

    You can always invest in my character planner which I'm currently updating with the new data. :P
  4. Necromantic

    Main way of increasing stats?

    I've said for years you need slower, long term progression that is more embedded into gameplay that incentivizes gaining skills, attributes and overall progression "naturally" during normal play. Not some quick macroable stuff that you just have to get out of the way before "starting" to play...
  5. Necromantic

    Beta Patch Notes 0.1.0.29

    Characters are too bulky in general. Gotta put that base steroid slider down. :p Even at 100% their arms clip with their chests. 100% should look like what 50% looks like right now. You don't give rerolls on the basis of people not understanding things. Might as well give rerolls whenever a new...
  6. Necromantic

    Beta Patch Notes 0.1.0.29

    Size doesn't only affect damage bonus so that's irrelevant to the fact that bigger clades currently get more attributes. And this is about the current patch and here the size bonuses don't seem to be relative. So both health and damage bonus (and probably all the other things we can't see that...
  7. Necromantic

    Beta Patch Notes 0.1.0.29

    So I can finally work on my attribute calculator and finish my clade gift planner as well. I wonder if clade point NPCs to kill will ever be clade dependent. Will those be shared or last hit attributions? And how do people that aren't into PvE increase their clade level? Also...
  8. Necromantic

    Beta Patch Notes 0.1.0.29

    Added: Added Cave camp. Added Basic character customization. Added Skin colors. Added Hair colors. Added Eye colors. Added /Exportbuild command. Added "Login crash notice" to the main menu to inform players about the annoying bug so that they know that they should try again. Added Risar...
  9. Necromantic

    Patch Notes 0.1.0.20 Discussion

    Honestly, way too little actual content added. But at least it's correlating with the road map. Would have expected more from "additional hairstyles and beards" though. And I guess I was right about the upgrade just being an update to 4.26.
  10. Necromantic

    You guys are still doing hunger and thirst wrong

    In MO if you eat something your Hunger goes up and if you drink something your Thirst goes up, if you have no Hunger you starve and if you have no thirst you can drink. That is the exact opposite of how it should be.
  11. Necromantic

    Dec/Jan Roadmap Discussion

    Graphical improvements don't count as features to me, those are fluff. They can improve immersion but in the end gameplay is what counts. And UE 4.26 adds very little for that. Guards aren't PvE, guards are just more flagging/punishment system, which in itself is already purely PvP. Taming and...
  12. Necromantic

    Dec/Jan Roadmap Discussion

    Bah, magic has been shoved off completely. And no it just means we'll get it later. Because more magic was already under development for after Ecumenical. Basic character customization has also been pushed back which is one of the core things that needs testing because all combat balancing is...
  13. Necromantic

    Beta Patch Notes 0.1.0.4

    Well, ninja patch today without patch notes.
  14. Necromantic

    Bows change

    Honestly, looking at the first video, while the drop of the second shot at the end seems a bit off, I'm not so sure it should hit the house at that angle. Ballistic curves aren't straight. :P We also don't know what other attributes and skills play into how far you can shoot. Any aiming...
  15. Necromantic

    New standings system

    First off, they already have a region system as that is what is happening right now including nations etc. Secondly they require an even more complex region system for TC. Thirdly checking what region someone is in is trivial math even for thousands of checks. There is way more complex stuff...
  16. Necromantic

    New standings system

    Yeah, if your system lags because of a few server messages to report a kill, you have way different problems than a standing system being too complex. Yeah, no on both.
  17. Necromantic

    Beta Patch Notes 0.1.0.4

    Added to the initial post.
  18. Necromantic

    New standings system

    For rulings to be local you first need actions be global. You can't just forget about the actions someone did in "another land", especially when it's something that is against your rules or may even be against your people. But there need to be means of reporting it and not just everything...