1. Currently when you charge an attack or cast a spell, you see a white circle charging up. I would propose after charging a spell make a blue circle appear that de-charges as the spell loses its charge. This would be a way more useful visual indicator than a status effect in the top left. The circle would be center screen where you are trying to aim without being anything large and obstructive meaning it's info easily digested mid-fight.
2. Give pretty-much every spell a brief trail that shows where you shot it. Eventually, you could flavor these (a fire trial for a fire spell, lightning bolt for a lighting spell etc.) for now a generic white bar of light works.
The issue is mages are getting way too little visual feedback. Like if you miss a target with a spell, you literally need to look at combat logs to see what happened. A missed spell is about as visually impressive as when I try shooting lightning bolts from my fingertips at people IRL. Having some real-time visual feedback of what is happening as you play would help mages out immensely. Watching your blue charge disappear as trial of light blazes past the enemy's head would definitely do the trick.
2. Give pretty-much every spell a brief trail that shows where you shot it. Eventually, you could flavor these (a fire trial for a fire spell, lightning bolt for a lighting spell etc.) for now a generic white bar of light works.
The issue is mages are getting way too little visual feedback. Like if you miss a target with a spell, you literally need to look at combat logs to see what happened. A missed spell is about as visually impressive as when I try shooting lightning bolts from my fingertips at people IRL. Having some real-time visual feedback of what is happening as you play would help mages out immensely. Watching your blue charge disappear as trial of light blazes past the enemy's head would definitely do the trick.
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