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  1. Rhias

    Suggestion - Change swing release slow down to be less restrictive

    Probably to prevent the abuse of turning when thursting... (It's a 360, which most likely nobody did. But 90 degree dragging worked as well, and was abused by quite a few.)
  2. Rhias

    Suggestion - Change swing release slow down to be less restrictive

    You're right. I though you was referring to that discussion.
  3. Rhias

    Suggestion - Change swing release slow down to be less restrictive

    Then you should be also aware that Henrik explicitly talked about the turn cap, which got implemented later, due to players complaining about spins and not about the one you're talking about. "Henrik 19.08.2020 We are evaluating and testing turn cap in house on charge to prevent hiding spin...
  4. Rhias

    Suggestion - Change swing release slow down to be less restrictive

    You had handle hit issues with spears in MO1? In MO2 overheadstrike is a normal attack, which uses the same stamina as a normal swing.
  5. Rhias

    Suggestion - Change swing release slow down to be less restrictive

    The turn cap was the thing that got applied in the first patch as soon as you started charging a hit, and now got changed to be permanent, as soon as you spin more than 360 degrees. However, the slow down after releasing the swing has always been there, and it's reason is NOT to prevent spins...
  6. Rhias

    Feedback- How to check Ping with ease! -Poll update-

    Hawaii got one of the best waves for surfing. I guess I would not play MO2 if I'd live there. Instead I live in Germany and need to travel roughly 1000km to France West Coast to surf. :(
  7. Rhias

    Kallards lore should likely be modified or retconned

    For real or kidding? I can't tell.
  8. Rhias

    The failure of spiritism and possible solutions

    You should think of the magic schools more as a specialization rather than stand alone professions. Every skill in the MO skill tree is only effective with other skills in combination. But their advantages sum up. The combination of different skills makes a character strong. In MO1 I actually...
  9. Rhias

    The failure of spiritism and possible solutions

    "The only unique mechanic of spiritism was the ability to banish ghosts " You completely underrate the resurrect ability. It's after healing probably the second most useful spell when running dungeons. People at forums seem to tend to say that all professions that are no mainly for PVP are...
  10. Rhias

    Houses, Deeds and Keeps: Website update!

    Someone places the deed into the ruin. After that a whole guild builds up the keep. The one who placed that thing is the owner. All other who worked on it are basically nothing. I don't get what's hard to understand about this.
  11. Rhias

    Houses, Deeds and Keeps: Website update!

    You can place a deed from any nation (e.g. Tindremic) into the keep. Whoever places the deed into the keep is the owner of it. I assume same rules apply to keeps as for houses: "When starting to build a house [or starting to construct a keep out of the ruin] the builder can place a deed within...
  12. Rhias

    Houses, Deeds and Keeps: Website update!

    "They cannot be built from scratch but the ruins of old keeps can be repaired by players." So preset locations like MO1. "Houses cannot be built with deeds within the controlled area without deeds issued by the keep owner." Nation deeds can not be used in houses around a keep. "The keep...
  13. Rhias

    Houses, Deeds and Keeps: Website update!

    Keep deeds are similar to Nation deeds. You place them into houses to "verify" them. Keep deeds can be sold by the keep owning guild, and do only work on houses that are placed within their keep area. But keep deeds are not used to build a keep.
  14. Rhias

    Houses, Deeds and Keeps: Website update!

    It says you build keeps out of keep ruins. So keep spots similar to MO1. Once the keep is destroyed it turns into a ruin again.
  15. Rhias

    Houses, Deeds and Keeps: Website update!

    Probably it will be a "insible" line around the town. Murder to close and you get a murdercount (negative faction standing).
  16. Rhias

    Dual wield

    Left weapon: overhead & left swing Right weapon: thurst and right swing Dual strike: After an attack with one weapon, a second attack can be done with the other weapon. The second attack does not need to be charged, and can be triggered instantly (similar to parry). It takes over the charging...
  17. Rhias

    OCE/SEA players are at a major disadvantage

    Unless they are far away from you and you don't trigger blocking. Whatsoever, the casual players should not be punished for the abuse of few.
  18. Rhias

    OCE/SEA players are at a major disadvantage

    The positioning is importent when realasing the swing, not when charging it. Lag switching would still work when adding it to the charge, expect that you can't "stack" the attacks.: charge, "Timespot", clean hit, charge, "Timestop", clean hit
  19. Rhias

    OCE/SEA players are at a major disadvantage

    Those people you listed were good, or probably even gods. But that's not what I feared. I feared CCGuardian with his fist weapon 2 shotting me from miles away.
  20. Rhias

    Please add alt head swivel

    In MO you could press W & A or W & D. This made it possible to sprint/walk straight while looking right or left.