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  1. Rhias

    Community Monthly Voting for Material Prices at Auction House? PERFECT IDEA!

    So it will basically increase the marked price when I vote that it is worth more? I guess I will vote that those stuff I sell is worth 99999g.
  2. Rhias

    Add a Primary Skill called "Mapping" which also allows you to set multiple waypoints. MAPS AND WAYPOINTS ONLY WORK IF YOU DISCOVERED THE AREA BEFORE!

    I'm not against creating some kind of maps. But I strictly disagree with waypoints that are visible ("2.) I would like the option of the waypoint to light my path in the Dark ").
  3. Rhias

    Different types of Shields? Example Tower Shields and Spike Shields?

    Tower shield already existed in MO1... Just saying.
  4. Rhias

    Suggestion - Change the resurrecting animation (Plus UI)

    I miss the "Winner" like that existed in the MO1 forum. :(
  5. Rhias

    Suggestion - Change the resurrecting animation (Plus UI)

    I like that animation. Looks damn cool. Why would you change it so something different?
  6. Rhias

    Off-hand torches

    I think the normal dual wield is exactly what players don't want. You neither want to be able to stab with a torch, nor do you want to slash with it. Players want the torch in the hand, without it being used for combat. So for attacks just like a shield.
  7. Rhias

    Patch Notes 0.0.0.23 Discussion

    It's not raining inside the house. That's amazing. :D
  8. Rhias

    Patch Notes 0.0.0.23 Discussion

    "Increased the Minimum and Maximum view distance." Before the patch my view distance was at ~30%. After the change my view distance was at -70%. So I assume min view distance got increased by 100%? Whatsoever, after adjusting my min settings to the new min my FPS inside Fab dropped from avg...
  9. Rhias

    What settlement are you gonna base in (if any?)

    The South... Bakti/Vadda/JungleCamp
  10. Rhias

    Materials Change Suggestion

    Ironwool is slightly higher weight than ironsilk and worse in all defense stats. The other ones are worse in slashing an piercing but better in blunt. And at least 2x the weight. But to be honest: since the patch where more armor weight results in slower stam regen I haven't seen anyone using...
  11. Rhias

    Materials Change Suggestion

    In MO1 basically all leathers and furs were shit compared with silk and ironsilk. Some furs had slightly higher blunt values than silk. But also 5x the weight. Would love to see some more variation there.
  12. Rhias

    Haven in MO2

    New player creates a random character and joins Haven. He gets in contact with vets e.g. via Discord, Friends, Guild, Forum,... and they tell him his character build is shit and he should reroll it.
  13. Rhias

    Haven in MO2

    I think you lack basic understandid of the foundation of Haven. Haven is supposed to be an area were new players are able to build up a basic stock of equipment and get them used to using banks. Old MO1 tutorial had the issue that player got their "reward" at the end of the tutorial, died, and...
  14. Rhias

    Haven in MO2

    I highly doubt that anyone will chreate(&pay) additional accounts just to have 1 character in Haven to farm there. And then delete the character after reaching Tindrem, create a new one in Haven and reskilling him up again. Maybe SV could track what was taken over to Myrland and only do...
  15. Rhias

    Poll For Different Types of Mounts? And Mounts that can Attack And Mounted Caravans/Coaches/Wagons?

    "Option to Add Hirable Guards to the Caravan at price of 2g a hour?" 50 guards later... Now I'm ready!
  16. Rhias

    Suggestion - Change equipment hits to deal stamina damage

    I'm not quite sure what's more deathly in teamfights: loosing life or stamming out... Usually people loose all their stamina before they die. At least in heavier armors... So I'm not 100% sure this is actually a buff or a nerf to shields. Basically by draining stamina you reduce their...
  17. Rhias

    Bring back longer extraction timers

    Most likely felling trees is from the performance not viable for MMO scale... And it's just a wish. :(
  18. Rhias

    Bring back longer extraction timers

    The system in Rust is enjoyable... Trees are cut down pretty fast (<1min). So you need to move frequently to the next tree. Rocks are mined pretty fast (<30 seconds). So you need to move to the next one (or search the next one, cause they're clustered in some areas, but once you mined them you...
  19. Rhias

    Concerning resource availability and productivity of Tindrem

    Old MO1 Tindrem was aids of a starter town. For noobs basically only 1 entrance to leave. Huge open field to get quickly fucked up by mounteds... And it was frequently camped. After Haven I would recomment distributing new players between the towns randomly (maybe also lore based). And give...
  20. Rhias

    Add Skill Loss Over Time

    Maybe it would be fine with a skill system that allows "overskilling". Once you reach your skill point cap you can mark some skills for "overskilling". Those ones increase over the cap. You could use that for skills like woodcutting or mining, that you need sometimes, but you wouldn't care if...