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  1. Rhias

    Normalize reaction time

    I guess industry standard is not to develop a MMO using realtime combat, that includes interaction with other players attacks... :ROFLMAO:
  2. Rhias

    Bring back longer extraction timers

    In MO1 we got portable devices. Officially they are no TC, cause they're older. But to be honest: they are kind of mini - TC. Maybe you could do some different tiers of TC. - small devices, similar to portable devices in MO1. Every new player should be able to afford them. Limited lifetime of...
  3. Rhias

    Bring back longer extraction timers

    There are some thoughts I had in mind while suggesting this. MO2 has such a huge world. You don't want anyone to just cluster around the towns. On the other site you also don't want to scatter it to much. My suggestions would aid both to some extend. Players would explore the world and build...
  4. Rhias

    Worldbuilding feedback: Area between colored forest and sausage lake.

    Since last patch the invisible wall in that area is gone. So I assumed it's somewhat finished...
  5. Rhias

    Worldbuilding feedback: Area between colored forest and sausage lake.

    I'm currently exploring the the terrain south of the colored forest. I assume it's not completely finished yet. However, still wanted to share my feedback on it. The area heavily lacks cover. All rocks are maximum 50cm of height. I get it, it's supposed to be plains and you're supposed to be...
  6. Rhias

    Bring back longer extraction timers

    I know, always being destructive... Actually I'm not against increasing the time. But the mechanics need to be changed together with it... Give me a (TC) building where I can put serveral stacks of raw material in. And let me pick up the result in the end. If it takes a hour for all to process...
  7. Rhias

    Bring back longer extraction timers

    You mean more fun than watching youtube, or just enough fun that I don't want to bang my head on the keyboard?
  8. Rhias

    Bring back longer extraction timers

    But then I can't watch youtube while doing the meaningful and intense activity of extracting stones...
  9. Rhias

    Add Skill Loss Over Time

    Would be really funny if those people who quit MO for half a year, or maybe a year, return, and all skill be back to 0. :D
  10. Rhias

    Normalize reaction time

    Regarding the no advantage of high ping players... Only watch the first 10 seconds. I know, that's most likely not only high ping but also package loss....
  11. Rhias

    Crafting Suggestions

    This, exactly this. Why would anyone waste his broker slots for cheap, fair priced, products when you can only so few products at once. There were crafters who sold for fair prices. But they didn't bother listing them cause they will be within minutes out of stock, and they need to refill the...
  12. Rhias

    Normalize reaction time

    @Speznat Rarely that I disagree with you, but this time Kavu is right, If you want I can show you this evening how good offensive playstile works in MO2...
  13. Rhias

    Poison Arrows, Multi Shot and other Archery skills? To Buff Archery as a more viable combat option for MO2

    I think of archer more as a support class. It shouldn't win vs a warrior in a 1 vs 1. Especially not in a close combat fight...
  14. Rhias

    Poison Arrows, Multi Shot and other Archery skills? To Buff Archery as a more viable combat option for MO2

    As far as I know throwing weapons are planned. Crossbows are a great idea. But SV should be careful with the balance. It would make foot fighters obsolete when you could simply 2 shot foot fighters in medium armor, before they can even reach you. Or mages, that get simply 2 shot by any fighter...
  15. Rhias

    Poison Arrows, Multi Shot and other Archery skills? To Buff Archery as a more viable combat option for MO2

    When was the last time you played MO1? With skills that reduce stamina drain by 50% on bows? And those almost no stam bows... I think death cause no. 1 of me in MO1 was getting stickyed down by a foot archer... And that argument with MA vs Mage? The equal to a MA would be a Mounted fat mage...
  16. Rhias

    Crafting Suggestions

    In my opinion a minigame would need the follwing: - macro proof, or at least hard e.g. via moving, unpredictable elements. - no dully repetative tasks - result should be affected in a logical, but also in the beginning unpredictable way, to add depth to the crafting / exploring of new recipes. -...
  17. Rhias

    Crafting Suggestions

    In my opinion that mini game is a perfect example of how not do it. It's just clicking at the right time at the right position. I can't imagine anybody having fun doing this. If it would be something like hit your weapons at certain spots to gain certain adavantages it would be even fun to...
  18. Rhias

    Crafting Suggestions

    And finding better material combinations...
  19. Rhias

    Crafting Suggestions

    Wow, that looks like so much fun. I'd like to play crafting the whole day. :sick: It's almost like those scribing minigame in MO1. Most people made a screenshot of it, copied it to pain, moved along the path until it was perfect, and then executed the macro recorded in paint....
  20. Rhias

    Crafting Suggestions

    I like the first part of being more specialized but I'm not a big fan of minigames. They're usually just annoying.