The current resurrecting animation is not ideal for an animation that will be played thousands of times over.
Every single time you resurrect you look down and rub your arm.
I would suggest changing the animation to a more generic one, such as the initial pose with both arms outstretched in parallel and maintain that until fully resurrected.
A more generic animation is much more desirable for this type of purpose.
Secondly, I would suggest drawing out the "re-assembly" animation of the body until the spawn timer is finished, as currently you stand still for a moment before being able to move again, and this would be less annoying if we could see our body still re-assembling.
As a third but less important point, I would also suggest removing the spawning UI timer and progress bar, as this is very "gamey" and not really necessary if the above change is made, as you will know when you're done spawning when your body is fully assembled again. At which stage you should be able to move.
Every single time you resurrect you look down and rub your arm.
I would suggest changing the animation to a more generic one, such as the initial pose with both arms outstretched in parallel and maintain that until fully resurrected.
A more generic animation is much more desirable for this type of purpose.
Secondly, I would suggest drawing out the "re-assembly" animation of the body until the spawn timer is finished, as currently you stand still for a moment before being able to move again, and this would be less annoying if we could see our body still re-assembling.
As a third but less important point, I would also suggest removing the spawning UI timer and progress bar, as this is very "gamey" and not really necessary if the above change is made, as you will know when you're done spawning when your body is fully assembled again. At which stage you should be able to move.