as requested by seb, some discussion on dual wielding and how it can work in MO2 since it was garbage in MO1
in most games (and D&D even as well) dual wield offers more total damage at a cost of a greater miss chance. MO doesnt really have the concept of a miss chance; if you miss or not is determined by skill not die roll. perhaps you could charge and attack with both weapons, but instead your damage bonus is decreased significantly to compensate.
so if a weapon does X damage normally, perhaps dual wielding it would cause each weapon to do 2/3 X damage for a total of 4/3 X damage on a hit. downside would be the extra stamina drain from using two weapons and no chance for a shield for added equipment hits while stuck with 1h weapon range.
in reality, dual wield wasnt really used this way, at least not so far as i know. I think the offhand weapons were mostly used for defense like a parrying dagger or main gauge. I'm not a history buff so I cant really say too much about it. Added defense would mean being able to attack while having some backup for defense at the same time, perhaps causing equipment hits while you have a swing charged. seems pretty weak tho since a shield would be far better suited for such a purpose.
also possibility is the ability to attack at the same time as parrying, which again i think is more historically accurate. in this case you would charge a swing and can parry with the offhand, allowing for an unblockable counterattack. would have to be some severe stamina penalties for this and perhaps delays on the parry weapon so you cant parry indefinitely.
-barcode
in most games (and D&D even as well) dual wield offers more total damage at a cost of a greater miss chance. MO doesnt really have the concept of a miss chance; if you miss or not is determined by skill not die roll. perhaps you could charge and attack with both weapons, but instead your damage bonus is decreased significantly to compensate.
so if a weapon does X damage normally, perhaps dual wielding it would cause each weapon to do 2/3 X damage for a total of 4/3 X damage on a hit. downside would be the extra stamina drain from using two weapons and no chance for a shield for added equipment hits while stuck with 1h weapon range.
in reality, dual wield wasnt really used this way, at least not so far as i know. I think the offhand weapons were mostly used for defense like a parrying dagger or main gauge. I'm not a history buff so I cant really say too much about it. Added defense would mean being able to attack while having some backup for defense at the same time, perhaps causing equipment hits while you have a swing charged. seems pretty weak tho since a shield would be far better suited for such a purpose.
also possibility is the ability to attack at the same time as parrying, which again i think is more historically accurate. in this case you would charge a swing and can parry with the offhand, allowing for an unblockable counterattack. would have to be some severe stamina penalties for this and perhaps delays on the parry weapon so you cant parry indefinitely.
-barcode