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  1. Rhias

    Combat Suggestions [Feedback & Ideas Appreciated]

    Opened an seperate thread for this one. Let's see what folks think about it. https://www.mortalonline2.com/forums/threads/make-overheadstrike-parry-breaking.544/
  2. Rhias

    Make overheadstrike parry-breaking

    Hi, I think most agree that currently the defensive playstile is too strong. I came up with an idea to make overhead-strike more unique, and offer an additional offensive ability: I suggest adding the following advantage to overhead strike: - Fully charged overhead strikes can not be parried...
  3. Rhias

    Combat Suggestions [Feedback & Ideas Appreciated]

    Other games with similar feature usually solve this in a way without cooldown: If you push an enemy that is currently not blocking nothing happens (other games usually do a kick animation and not a push). This way people are able to counter the kick by lowering their block in time. However...
  4. Rhias

    Feedback on handle crafting

    Herius mentioned that they improved the handle crafting system. The material in the handle now matters more than in MO1. So I tested it and I was surprised. I has more depth in it than I expected! I fucking love it! 1. Different handle types are effected differently by handle materials...
  5. Rhias

    Revert/Adjust the High Ping kick system

    No? High-ping players should get a long time it takes till the packet reaches, but no packet-loss. If you get packet-loss clearly something is fucked up with your internet.
  6. Rhias

    Old Weapon Stats

    Did yesterday a few duels. Basically lost every fight using poleaxes, spears or maces. They feel to heavy now and I get parried 24/7. Most viable weapon for duels seems to be 1h & 2h swords.
  7. Rhias

    Old Weapon Stats

    I'm pretty sure that pre-patch flanged mace was heavier than MO1 flanged mace.
  8. Rhias

    Old Weapon Stats

    And what happened to the flanged and star mace? They both weight now almost the same and their only difference is that star mace got ~2 bashing more and ~2 slashing less. And the weight... Not quite sure what they were pre patch, but pretty sure they were lighter than 4kg. :/ More like < 3kg.
  9. Rhias

    Old Weapon Stats

    Sad that it is gone. Was my favorite one.
  10. Rhias

    Old Weapon Stats

    Kind of disappointed that there is no slashing dagger... Right now we got 3 craftable daggers that scale their weight and damage somewhat linear. But no one that is really different than the other ones. Maybe my memory is bad, but if I remember correctly the pre-patch daggers where more...
  11. Rhias

    Poleaxe swing arcs and animations

    Yes. The head contains a handle part, which gets added on top of the base handle. All weapons below use the same base handle. (For some reasons the images are displayed really large. Therefore put them in a spoiler).
  12. Rhias

    Poleaxe swing arcs and animations

    Actually there is now a light halberd, which has shorter range... So the handle will turn shorter when using it.
  13. Rhias

    Poleaxe swing arcs and animations

    I used halberds on 2h short handles, which used the axe skill, and not the poleaxe one. Stamina drain on long handle, and slow speed was too much for me. Toni used them on long handles. They were pretty effective to sticky hybrids or mage, since you can 3 shot them. But after those 3 hits 0...
  14. Rhias

    Roadmap?

    Nah, just a bit hidden: https://www.mortalonline2.com/alpha/
  15. Rhias

    Skill VS Zerg

    When it comes to gear-crutch vs number-crutch vs guard-crutch I'm out of here. Probably I start playing games where NPCs, numbers and gear should matter, rather than the individuals, like Stronghold...
  16. Rhias

    New way to progress skills in MO2

    I hate quests and I'm happy MO1 had no real quests (NPC's that asks for certain goods for trade is the closest thing to a quest, expect the tutorial). I don't want to run from Tindr. to Fab. to Meduli or whatsoever just in order to gain skill points. In MO1 players used a lot of macros cause...
  17. Rhias

    Skill VS Zerg

    There are certain mechanics in place that do not always result more people better odds. Let's assume a group of 5 Vets vs 5 Vets + 2 noobs. In MO1 there were decent chances that the group with the 2 noobs would loose, in case the noobs hand out "free parrys" that can be used for additional...
  18. Rhias

    Skill VS Zerg

    In my opinion a zerk is a group that is relative to the other group a lot bigger. Zerks can also contain skilled players. If skilled players slaughter other player in a 6 vs 2 I would say that they are zerking, regardless if they are "skilled" or not.
  19. Rhias

    Bandages - Community Discussion

    I know this thread is about bandages, and potions are a bit off topic. However, it like to state that I don't want to see potions in the same state as MO1. In my opinion it was game breaking that people in high tier armors that were somewhere completely stammed out could just go out of combat...
  20. Rhias

    Bandages - Community Discussion

    Please make it no zerk-friendly mechanic. As soon as you need to stay out of combat for too long (e.g. standing still for 8 seconds to heal full) it will be only useable for the bigger zerk, cause he keeps the whole enemy zerk busy and prevents healing, while still having the numbers to have a...