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  1. Kaquenqos

    Murderers Should Get Permadeath

    This is a ridiculous & terrible suggestion. PvP mechanics do sorely need a rework for myriad reasons, though. MO2's PvP, flag & PK mechanics are just bad. They're ill-conceived and never should have been left in this broken half-implemented state. You don't see a system like this tried...
  2. Kaquenqos

    Balance STEEL!?

    Bron gang Bron above jadeite and below steel; Cuprum has two interesting paths now-- messing for blunt or going to T.Messing & Bron if you want to use it right away at an approximate 'around' steel tier Bleck is now actually useful as a metal instead of just house padding Only problem is to...
  3. Kaquenqos

    Balance STEEL!?

    It's okay for that but only because it's useless otherwise & you can sometimes find it cheap because of this. Steel still gives WAAAY more dura than bron. That's Steel, Bron, Messing, Incisium & Molarium respectively: I would still pick incisium or molarium since it's incredibly easy to get...
  4. Kaquenqos

    Best Engine (i see the same)

    Even a public test server that had a low server capacity limit to get around server limitations would be a HUGE improvement. For example, let's say their server can only hold 400 people... OK, whatever. Cap it at 400. Having feedback & reports from as many people as possible is very valuable...
  5. Kaquenqos

    Final Thoughts - A new and departing player

    To be completely fair, I was responding to someone else who called the current version 'alpha'. I don't know whether they were being sardonic or not. I would agree that the game might more accurately be called a beta state than alpha... But on the other hand, a lot of core skills & even clade...
  6. Kaquenqos

    Balance STEEL!?

    IMO, what business does any stone/bone have being better than metal? Gameplay? No, metal is harder to get & requires skill investment. Realism? No, sharpened metal holds a sharper edge than any stone or bone...
  7. Kaquenqos

    Important Suggestion: !!!REQUESTING BATTLE MULLETS ASAP PLEASE THANK YOU!!!

    Maybe, but everyone should get to enjoy these hairs not just the alfheimr
  8. Kaquenqos

    Important Suggestion: !!!REQUESTING BATTLE MULLETS ASAP PLEASE THANK YOU!!!

    Many video games already feature majestic mullets, spectacular skullets, and righteous mustachios. Mortal Online 2 too should feature these majestic hairs. **Examples for reference: I think you now can see how this is a very important feature of a full loot PvP MMO. Thank you for your time...
  9. Kaquenqos

    Important Suggestion: !!!REQUESTING BATTLE MULLETS ASAP PLEASE THANK YOU!!!

    My enjoyment is being stifled by my inability to wear a mullet, and, more specifically, a skullet. Please drop everything and work to implement the mullets, skullets, and large mustachios ASAP it is the superior haircut for the supreme gentleman, benjamin franklin and shakespeare both wore it...
  10. Kaquenqos

    Best Engine (i see the same)

    In general, for a massive undertaking like MO2 I support a small team using such assets (that's what they're for)... If the devs can take advantage of this tool to focus on developing other content, that's a win for a small team. I think most would agree that the actual game-world, visually, is...
  11. Kaquenqos

    Final Thoughts - A new and departing player

    IDK, threads like this one here are not the oddity. This is the general consensus of 'most' people who spend the time to finish their build & collect mats/wealth... Because, atm, there really are no dynamic social sandbox mechanics, like in depth alliance & faction systems or TC with...
  12. Kaquenqos

    Final Thoughts - A new and departing player

    sing it with me, kids! 🐑🐑 ♪ ♪ ♪ This is the alpha that doesn't end yes it goes on and on my friend some people started programming Not knowing what it was, And they'll program forever, just because This is the alpha that doesn't end...! ♪ ♪ ♪ 🐑🐑 OK... Well... Anyway, hopefully we get some...
  13. Kaquenqos

    How Do We Fix The Economy(/Game)?

    Yeah, if there 'was' a wipe, which I don't think there will be, it would only make sense to happen after the game has perfect polish, no bugs are possible, and all sandbox mechanics are fleshed out to make the end-game fun. So, basically, Henrik isn't lying... It will never happen...! ;: ))
  14. Kaquenqos

    How Do We Fix The Economy(/Game)?

    How would having metals cost more help the economy in light of people hoarding exploited wealth? If anything metal costs being low is a good thing because it means people can easily outfit their crew even against people who have duped & exploited stacks and stacks of gold. Your other points I...
  15. Kaquenqos

    How Do We Fix The Economy(/Game)?

    I think it's possible that, if the sandbox mechanics behind PKing, PvP, TC, wardecs & sieges actually work well and create a fun PvP endgame, fixing the economy might not be a major issue. My impression is that, if the game is active with 2k+ people goods will be in such constant flux, and gold...
  16. Kaquenqos

    What the point of MO2 "reputation" system?

    I agree that PKing is an integral part of the game, and I think most would agree there. I think the biggest problem many people have isn't that the game has murder, but rather that, like this thread points out, the current system doesn't feel 'just' or 'fair' in a very basic way. The problem a...
  17. Kaquenqos

    What the point of MO2 "reputation" system?

    Yeah, I mean, I'd go a step further and say the PvP mechanics are one of the most important features in the game. It affects literally everyone. It's the groundworks for how people will play. It can make or break the 'end-game' gameplay loop. Currently, I agree, rep is definitely placeholder...
  18. Kaquenqos

    What the point of MO2 "reputation" system?

    They need to: 1) Consider if this is actually the flag system they want, and if it is, consider if they actually want blue status to be meaningless & that 'local grey' & criminal flags should work how it does currently 2) Flesh out reputation and Murder Count mechanics so that they feel less...
  19. Kaquenqos

    What the point of MO2 "reputation" system?

    Honestly, atm the Rep/MC system is kind of shitty for RPKers(punished w/ no broker & long rez walks for their desired playstyle) and non-RPKers(no benefit for their desired playstyle because blue-flag is meaningless) alike. The only people it benefits is the people that want to abuse the...
  20. Kaquenqos

    Subscription monetization model is a BAD idea

    If the game gets fleshed out with the kind of deep sandbox mechanics it needs to work, people will pay subs for it. If it doesn't get there, as far as I'm concerned, it's irrelevant what it uses as a model