They also do put in some dev time in adapting the assets. Like Tindrem, its a gothic cathedral asset. its obviously been remade a bit to fit the aesthetic better.
Say what you want about store bought assets, but how is it any different to buy an asset that fits in or spending a bit of dev time to change it so it does than to pay a dev to achieve the same job for a much higher time and cost?
There is a big difference between a asset store only project that is an asset flip entirely and a big project using store bought assets to fill out.
pretty cost effective.The entire town of Fab is a unreal store asset pack called "Medieval Village". Its $40...
My issnt even that im against buying assets. Its obv much cheaper to buy trees and mobs than make them. But like buy assets to make your own town. Not buy an entire town lmao. The world just feels random generated. Most of it doesnt feel like they took time to design and build it.
Well isn't that the problem. A lot of the time they don't adapt the objects to the game world. Ever been in a dungeon? Shit is broken with holes in the floor and stairs you can't walk on. I'm all for them 'saving time', but the shit they do implement is shit covered garbage.They also do put in some dev time in adapting the assets. Like Tindrem, its a gothic cathedral asset. its obviously been remade a bit to fit the aesthetic better.
Say what you want about store bought assets, but how is it any different to buy an asset that fits in or spending a bit of dev time to change it so it does than to pay a dev to achieve the same job for a much higher time and cost?
There is a big difference between a asset store only project that is an asset flip entirely and a big project using store bought assets to fill out.
I mean, ask henrik to put up a patreon in which all the costs go towards a tester team that doesnt spend 99% of the time taking notes and doing things in live to get ahead of everyone else instead of testing. Then you can brag about being the top patreon.Well isn't that the problem. A lot of the time they don't adapt the objects to the game world. Ever been in a dungeon? Shit is broken with holes in the floor and stairs you can't walk on. I'm all for them 'saving time', but the shit they do implement is shit covered garbage.
Or just have a public test server for everyone to access and test, generate the feedback infrastructure and it's the best feedback they could get. But no, make prívate test team so the fuckers find exploits to get ritch with and never get banned about it.I mean, ask henrik to put up a patreon in which all the costs go towards a tester team that doesnt spend 99% of the time taking notes and doing things in live to get ahead of everyone else instead of testing. Then you can brag about being the top patreon.