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  1. Darthus

    Timeline for Mechanics/Content

    They plan to have that (bringing in heads to improve faction with regions) and that's fine, but my worry is that can be start to feel kind of grindy rather than encouraging exploration. It's one thing to go explore with friends to some point of interest you've heard people talking about (or say...
  2. Darthus

    Timeline for Mechanics/Content

    I mean I agree and they are, but I've seen leaps and bounds of improvement in PvE AI. Not talking about bosses or things like trolls (which already have really cool AI and they plan to expand) but even like Risars/Bandits, the fact that they back up to bandage, dodge arrows, cooridnate between...
  3. Darthus

    Timeline for Mechanics/Content

    The best, most reliable source of information is the roadmap halfway down this page: https://www.mortalonline2.com/beta/ Summary is, in next patch (Tuesday): New design/content for the main Tindrem city. Revised Haven tutorial island/experience. New armor/weapons (leather armor, lances etc)...
  4. Darthus

    Tailoring?

    Henrik has mentioned having places where you can't bring in weapons (or rather guards will attack if you do come in armed), so I could imagine the same, being in armor considered as armed. Might be easiest actually to have clothes be under armor (to not have to worry about animation etc, rather...
  5. Darthus

    How SV should position the sub in Early Access

    Yes, but not for maybe the reasons you think. I'm not saying Henrik doesn't want millions of dollars or MO2 to be a success. But even if 5 million people were saying, "Hey, I want to play your game, let me give you money", I think he and the rest of us understand that the 30 person team he's...
  6. Darthus

    How SV should position the sub in Early Access

    If this were true Henrik, a game director/CEO with around 10-15 years experience, would have made a different game than MO2 or even just gone and worked somewhere else. MO1 was a commercial flop, why would he make it again if what he was going for was primarily profit? There is nobody in the...
  7. Darthus

    How SV should position the sub in Early Access

    I think they leave themselves open to doing that later on. I didn't intend this thread to be about what made business sense for them (more for how to position what they've already said they'll do). Henrik has said they need 8K subs to stay as they are and keep developing at the same rate...
  8. Darthus

    Tailoring?

    Agree that clothing should be a moderately high priority. Firstly seeing mages in full armor is dumb. Secondly, if you want RP and people hanging out in taverns and in town, they should be in normal clothes. Walking into a tavern and seeing 30 people in full plate playing parlor games with helms...
  9. Darthus

    How SV should position the sub in Early Access

    I'm sure all of us have seen the debate about the subscription for MO2 in general and starting it in Early Access in particular. I've watched Henrik in multiple streams try to defend the decision with a few main points: The game is not done when it goes into EA, but it will never be done, and...
  10. Darthus

    NA Server on Launch?

    Yeah, sounds like you're just bringing concepts to the game that might not bear on it at all. How do you know your ping won't be good enough without trying the game. If you actually cared you'd play the stress test in a couple weeks and give it a try. Given that you're ready to discard the game...
  11. Darthus

    Hardware for the game initial impressions

    The intention of the game is as much as possible to create an immersive medieval fantasy world experience. Violence is part of that, or at least the threat of it. If you get in a good guild that is mostly focused on PvE-focused/peaceable and go out with them exclusively, you could mitigate a...
  12. Darthus

    The Game isn't Ready [Poll]

    It's always hard to say when a sandbox is "Ready for release", especially since this is an early access release. But I do agree, the game itself is pretty stable and has a variety of things to do (crafting, market broker, 2 magic schools, all kinds of weapons and armor, mounts, taming etc), I'd...
  13. Darthus

    1 versus 2 Accounts...

    The current method (needing multiple accounts) doesn't make it a lot harder, just more expensive. In fact, multiple accounts more easily enables directly interacting between your two characters at the same time. I am totally happy with needing to re-roll in order to wipe your rep. That is a...
  14. Darthus

    1 versus 2 Accounts...

    Yeah... Though I can't really think of a way around what I described. The moment you start tying rep together (which I think you should), you will just have multiple accounts again. The only thing I can think of is they need to be much more robust about the consequences of interacting with red...
  15. Darthus

    1 versus 2 Accounts...

    I agree with most people here that I think people buying more than 1 account are just maximizing the amount of content they can personally experience, but it's almost always not the most efficient. The one scenario that makes me a bit queasy is say someone that plays the game as a hardcore...
  16. Darthus

    can't launch , need help ...

    You tried launching in both DX11 and DX12?
  17. Darthus

    Gaming Experience presistens.

    Yeah I think the running issue with your suggestions is that Henrik has been very solid since the start on the "one continuous world" idea. The world is freaking huge, I don't think they'll have issues with overpopulation. If anything the inverse is true. If there's a dip in population after...
  18. Darthus

    What Archery Weapons/Skills will be in Mortal Online2?

    I believe arrow crafting is planned, and Henrik (CEO) has mentioned flame arrows and the visions of swarms of flaming arrows coming down in a big battle. The game hews toward "realism" as opposed to gamification of systems though, so I wouldn't expect skills that let you do crazy things like...
  19. Darthus

    Please remove this 30 minutes log out system.

    If there are multiple threads about this, it's pointless early feedback. Without camps the system is not complete. You're testing an early version of a new Tesla. Before, there were no wheels, it was just sitting on the ground, you can play with the steering wheel, play with the big ipad...
  20. Darthus

    Beta Patch Notes 0.1.0.93 Discussion

    It's my experience. The first in are the people who're older players just kinda reading the patch notes and reacting to things or logging in and being like "WHAT?" without actually hanging out in game for a while and seeing what it's like overall. Everyone else is just in the game kicking the...