Any word on when clothing and the tailoring skill will hit MO2? I'm certain many players would disagree on its priority but i would say an early access release without player clothing would be somewhat dull. there is little enough character customization as it is.
EDIT: One of the features i was most fond of in Ultima Online was its extensive character customization, with clothing, dyes, trinkets, karma/fame titles and much more. Vanity and status incentivized players to scour even the most remote places in the world, finding rare items, clothing and dyes allowing them to show off in front of the city bank. Clothing makes the world seem more lively to me, especially in a game where player/character reputation is meaningful.
EDIT: One of the features i was most fond of in Ultima Online was its extensive character customization, with clothing, dyes, trinkets, karma/fame titles and much more. Vanity and status incentivized players to scour even the most remote places in the world, finding rare items, clothing and dyes allowing them to show off in front of the city bank. Clothing makes the world seem more lively to me, especially in a game where player/character reputation is meaningful.
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