Are people not in favor of linear scaling in general? Or only this specific case (int)?
Because I'm pretty sure every other system from crafting to running speed is linear...
Maybe a higher floor would be in order?
let me spell it out for you since for some reason people dont realize how this works.
most, if not all fighters that focus purely on fighting lack psyche. they lack psyche because they lack enough attributes to fill in psyche enough, and the points rather go into strength, dex, and constitution. this is so they hit harder, have more stamina, run faster, and have more hp. makes sense right?
ok, with int being linear now it now has made paladins and hybrids effectively worse which was already a point strained role. so for starters it has now nerfed 2 playstyles. but in the process it has made an already strong playstyle, a fat mage, much stronger due to how magic is effected from player to player because of psyche. people are hitting 100+ with spells now on fighters. the average hp of a player is anywhere from 180 to 210, this does not include outliers such as fatmages themselves with 240 hp.
so now a fatmage can quite literally 2 shot players, this is a single PERSON who can do this. imagine 2-3 fat mages in a group. with increased hitbox size, the ability to self heal (cause fatmages are typically oghmir and have pipes), concentration making it near impossible to be interrupted.. do i need to continue?
the balancing behind this is stupid. is it sandbox? sure. but all i see from this patch is how it fucked melee players more by reducing faster swings when people literally have been asking for more aggressive options, but instead they just want to make mages incredibly strong. sv will either continue on and say its fine or fix it later and change their mind because they cant make their mind up on anything.
like how melee is just left out to dry. anyone here who thinks melee is fun and skillful is just deluding themselves. dont give a fuck about some ping compensation bullshit, dont care for the speed being normalized so everyone can play their favorite race which from the way things are going is leading to oghmirs being the exact opposite of what they were in mo1. bows are stronger then ever and will only get stronger with marksmanship which was a big problem in mo1, and im betting mounted combat is going to have some atrocious balancing to follow with it.
its just spelling out whats to come. it shows a lack of care for anything the community puts forward constructively except when the entire community just cries and bitches. its like fuck actual discussions with reasonings and points, we only accept criticism in the form of threatening to stop playing or telling people the game is bad. funny part is players will read this, quote it, and go "haha u mad??" and not even realize the game they want to play is being killed in the process with this brain dead shit attitude the entire community has accepted and instead we go after each other when we should be going after sv for putting such stupid shit in the game and telling us it 'works' and asking us to pay for it.
just saying guys. hot topic not even a week ago was people cheating and hacking, but has anyone seriously sat down and wondered for example why it happened for so very long and it was only 'fixed' when a ton of people threatened to stop playing, bitched and moaned, and just pushed the topic nonstop? you think sv was just so busy that they absolutely could not be bothered to get rid of people supposedly ruining their game for 2 and a half months. like for fuck sakes guys, they literally had mohki MISSING in the patch. but you trust everything they say likes it pure gold HAHAHAHA.
tl;dr
star vault make bad decisions when the community wails out for change, instead of taking the actual constructive criticism. community feeds the cycle and players are self aware of being able to cause change by pushing it hard enough.