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  1. Kaemik

    Balancing notes for if the game was actually fun

    I think the idea of a mounted charge being terrifying is perfectly fine. If well armored horse of one of the more substantial breeds did 30-50 damage to any foot soldier it contacted with at 4 speed that would be pretty powerful without being broken. What that would mean is a mounted charge...
  2. Kaemik

    Solo action vs SARMAT

    I thought it was odd that your own pets turned on you and killed you both times you used them. Then I realized that you were one of the people arguing being able to tame in the field was a huge advantage worth taking taming points on a main, and both those pets came from the region you were...
  3. Kaemik

    Balancing notes for if the game was actually fun

    A rock or an obstacle definitely is bad for the MC. But a 5 foot cliff will one shot their mount.
  4. Kaemik

    Balancing notes for if the game was actually fun

    And that is one thing people who haven't played MC may not realize. If you stick your back to a cliff of any size in this game you immediately become immune to MC.
  5. Kaemik

    Balancing notes for if the game was actually fun

    For MM I'd say even on paper weaknesses outweigh their on paper advantages. I can't say this 100% for sure but my hypothesis is if you took a stout sheevra light hybrid on foot and and an obese Huergar or Sidoain on mount had them each spam the same spell at a target for 1 minute and totaled the...
  6. Kaemik

    Balancing notes for if the game was actually fun

    The issue is an MC may get off big hits but they don't hit frequently enough to kill anything unless your mages are dumpster tier. MAs can be a threat if they can put a ton of arrows into the same target in a short enough span to kill it. This is easier said than done, it takes a rather...
  7. Kaemik

    Balancing notes for if the game was actually fun

    True but with passenger mounts they would just dump an army on you and wipe you quickly. The ability to ride away and heal up is nice but it comes at the cost of being dramatically weaker. Ideally the way I would like to see mounted be balanced is where it requires fairly overwhelming numbers...
  8. Kaemik

    Balancing notes for if the game was actually fun

    If two equally sized and geared forces were to meet in battle, one with all foot builds designed to fight on foot, and one entirely mounted builds, and the foot forces were to not win, then those players are beyond trash or the people who designed their builds must be monkeys randomly slamming...
  9. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    I actually have a very different approach to mages right now. A lot of my current builds are what I call "light hybrids". Builds that have enough strength to run their primary melee weapon and nothing more. But with a primary weapon significantly more substantial than a dagger. This is in stark...
  10. Kaemik

    MA's need to get buffed again

    Ok so yes if you are a parkour fighter in a town like GK or Kranesh the skill cap is probably higher than mounted. But in the majority of the map mounted builds have a much higher skillcap. And I'm not talking faceroll, I know there is a lot more to being a footy than that. But the most complex...
  11. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    Fairly true. Out of morbid curiosity because I haven't done it for awhile I just compared a 30yo stout Blainn with a skinny 31 yo (Remember age clade makes this 1 point better than 18yo) pure veela. So the slowest good foot-fighter build in the game with an absolutely trash max dex dumpster...
  12. Kaemik

    MA's need to get buffed again

    I'd also add for anyone arguing they want more "skilled" gameplay a MA build that has can rotate 180 degrees to the left or right, and has various effects based on where they shoot the opponent, and is firing a weapon with arc/travel-time/wobble would be the highest skillcap build that has ever...
  13. Kaemik

    MA's need to get buffed again

    Absolutely yes. That is one of the big issues. 100 archery + nothing gives a ton of value. 100 archery + 100 MA + nothing is the mounted equivalent. I've been saying for awhile that build should be doing like 75% of what it currently does. But Longbows, Assyms, and Shortbows should all have...
  14. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    There is a universal rule I go by with builds right now. ALWAYS max your available dex. NEVER sacrifice other build critical stats to chase a higher dex cap. This rule is true for every single possible decision related to making a good build (race, weight, age etc.) People look at a build...
  15. Kaemik

    MA's need to get buffed again

    The counter to MC as MA is don't let them touch you. It really is about that simple. MC will wreck anyone who lets them get hits and are hard countered by literally anyone playing any role (foot or mounted) that puts minimal effort into avoiding them. Consider the position you are each left in...
  16. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    I have. I have played: Multiple types of foot mage, dagger mage, and light hybrid. Multiple types of foot hybrid. Every clade as FF Multiple types of MA Multiple types MC Multiple types of MM Multiple types of Mounted Hybrid MANY variants of beast master I will say as someone whose specialty...
  17. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    That's an apples and oranges comparison. If you're going to compare that way you want a lean thur-khal at minimum height as well. If you ARE going to compare that way, I'd also definitely run a side by side of lean vs stout as lean is never worth it for a fighter. Big numbers in dex make for...
  18. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    First numbers are Thur Kal, second numbers are Thur Khur. The calculated numbers are the % difference. Combat Sprint: 419 / 422 = 0.9929 (0.71% slower) Health: 215 / 211 = 1.0190 (1.90% more health) Damage Bonus: 133* / 130 = 1.0230 (2.30% more damage) Stamina: 367 / 367 = Same stamina Height...
  19. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    I suppose thats the difference. I consider a sheevra dagger mage more of a "real mage" than a mounted mage. You're spending like 7-20 attibute points on strength depending on the dagger you run and 200 actives (minus attribute bonus) on blocking and daggers for the ability to fight back if...
  20. Kaemik

    Fairly Simple Fix To Current Racial Balance Issues

    So you think anything with any melee in it is a mage, and mages shouldn't run blocking, and also pets aren't for real mages, and you also think humans are the best mage build. Yeah... so fairly slow builds with no blocking and no pet to screen for them. Real smart. Run it and tell me how it...