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  1. Kaemik

    Siege Mechanics - Outposts

    Bumping this since it sounds like we're getting a lot of this with the exception of the emphasis on local politics and static outpost locations. Both of which would really enhance the TC system. My fear of this system without the outpost and keep region mechanics is that you will get a few...
  2. Kaemik

    I saw the fight: dex footman vs plate warr (Oghmir).

    I absolutely love games where you can self-heal mid combat and am instantly 1000% less interested in games that offer no option to do this. That being said, it is a very powerful feature, and would not mind seeing it gated a bit harder so only dedicated healing builds and fighters that focus on...
  3. Kaemik

    Everything is realistic in this game except...

    Nah. Time to kill in this game is long enough I can totally turn around a fight I got jumped in if the skill disparity is wide enough. I can also escape the majority of the time on an alvarin. If you want to be able to kill a vet as a newb, train. The level of training you need to reach basic...
  4. Kaemik

    Everything is realistic in this game except...

    You actually can one shot kill. If you bring down a messing maul directly on a low HP character's head with an overhead I have seen that attack one shot people. If they were to introduce a mechanic like that without huge drawbacks that actually would get commonly used. No thanks I'm out. I do...
  5. Kaemik

    When are we getting a counter to MM?

    Oh I absolutely agree. I think in even numbers a 100% mounted crew vs. a 100% foot crew should lose every time assuming they don't catch them with their pants down / seriously outclass them in tactics and skill. What I want to see is hammer and anvil tactics be effective. If MCs hits a cluster...
  6. Kaemik

    When are we getting a counter to MM?

    I don't really have much to prove dude. You got deleted in for melee casting as a hybrid in your own PvP video. And you still could have recovered but you ran away in a zig zag with someone on your back meleeing you. Both Dagasi and I were sitting there laughing our asses off like "Holy shit...
  7. Kaemik

    When are we getting a counter to MM?

    Yes because what you're failing to mention in the whole "2 shotting footfighters" bit is you average like 1-2 hits a minute. DPS meters often overlook a lot of values like CC, distraction, mind games etc. But we aren't talking a small difference in DPS, and I'm not seeing you add all that much...
  8. Kaemik

    When are we getting a counter to MM?

    I don't want mount balance based on a low value MC who is cucking himself out of a worthwhile role because he's too bad at the game to understand how little value he has, and because he want's senpai FF's to notice him. I've stated multiple times 100% FF should defeat 100% mounted if the...
  9. Kaemik

    When are we getting a counter to MM?

    Sure. That's true. But the thing is undedicated mounted builds still are incredibly limited in their usefulness. Because of their pitifully low contributions to their team in terms of damage/healing the part a mounted build becomes truly useful to their team is the part where they dismount or...
  10. Kaemik

    When are we getting a counter to MM?

    Except Veelas are really the best build for running down anything other than themselves. Their warcry can help their whole group close in for a kill and they're going to prevent anyone from escaping on nearly any terrain. Mounted builds are your go to when you're trying to chase a veela and you...
  11. Kaemik

    When are we getting a counter to MM?

    To give some background on how my biases are. I have played MC, MA, and MM. I run characters that have 100 controlled riding and mounted damage because those kinds of characters are needed for roams and trading between towns. But anything I build for serious combat, be it PVE, townfights, or...
  12. Kaemik

    When are we getting a counter to MM?

    I'm talking mounted vs. foot in any amount of numbers. 1v1. 3v3. 5v5. 100v100. Foot is always going to come out on top unless the players behind the keyboard are completely and totally outclassed by the mounted players or caught in an incredibly rare situation that gives mounted the upper hand...
  13. Kaemik

    When are we getting a counter to MM?

    As I said when someone else suggested a ranged dismount in another topic, if we are adding ranged dismounts I think we should add a 10 second stun if you get hit with a lance at 4 speed. Sound ridiculous? Sound overpowered as all hell? It is. But it's balanced if we have ranged dismounts...
  14. Kaemik

    Balancing notes for if the game was actually fun

    At this point I am an MO2 Vet. I first played MO2 in fall of 2020 and I have put quite a few hours into it. But I only really dabbled in MO1. I loved the concept but that game had so many issues I found it unplayable.
  15. Kaemik

    Balancing notes for if the game was actually fun

    Nope. Never played a Khurite. I was the first person in the game calling them trash. I've always WANTED them to be good and they just never have been so I keep lobbying for them to do something to them. They just don't math out. I'll cut and paste my empirical data on them from a PM I sent to...
  16. Kaemik

    Balancing notes for if the game was actually fun

    So 1.5% faster than a Kallard? Khurites aren't really fast :P But yeah I get it with the alvarin clades they still have a lot of advantages.
  17. Kaemik

    When are we getting a counter to MM?

    I would like to see two things changed in regards to countering MM. #1. MAs should be buffed IF they invest 500 points in archery. Marksman should now do a minor slow when it hits legs, minor damage debuff to arms, and a lesser weakspot bonus on torso. Breathing Technique should be removed from...
  18. Kaemik

    Balancing notes for if the game was actually fun

    Mobility issue works both ways. My full-foot sheevra build can jump full height in combat mode, jump off cliffs that will kill most other footies and ALL mounts, turns on a dime and even has 100 in all swimming skills with the alvarin clade to swimming on top. It's small size also makes it able...
  19. Kaemik

    Balancing notes for if the game was actually fun

    That video kind of illustrates my point. Your value in the mounted portion was really low to be honest. The amount of time that elapsed between instances of you actually doing any damage was huge. If you had been a foot fighter you could have been in the fight the whole time, switching between...
  20. Kaemik

    Balancing notes for if the game was actually fun

    Sidenote nothing listed above makes sense until we have passenger mounts. It's part of why passenger mounts are literally the most important change that could be possibly be made right now and should be moved to the front of the roadmap.