Changes:
- Added a primary skill hamstringing which gives a 30% chance to dismount on melee attack (foot only)
- taking damage while riding third speed has a 50% chance of dropping to first gear
-spears have a 100% chance of slowing mounts to first speed for 3 seconds when dealing above 25 damage
- marksmanship greatly increase chance of dismount on headshot
-removed turn penalty on mounted archery
- “lightning” now slows mounted to 2nd speed for 3 seconds
- arrows have a slight chance to dismount
- dismounted players can not remount for 3 seconds
- increased mounted speeds
- added bull horse
- added breeding (careful balance)
- added primary skill under mounted combat “knights will” greatly reduces effect of armor weight on horse speed and adds free armor weight to player (does not stack with heavy armor training)
- adjusted mounted combat animations to be smoother
- reduced magic damage that you deal while mounted by 30%
- added 1.5 seconds flat cast time to all spells while mounted
- you can longer cast with shields equipped
- npcs no longer interrupt casting
- doubled magic damage to pve npcs
- added spell “sleep” incapacitates an npc for 60 seconds damage will break the effect
- added spell “mage armor” chance to slow npcs that attack
- Reduced pet damage to players by 75%
- increased pet damage to npcs by 75%
-reduced pet dmg received from npcs by 75%
- Pets now unlock spells that the caster can use
-tames are no longer locked to lvl 50 and instead are creature specific
- pets can now be bound and cost 100 gold to resurrect
There’s probably way more I could add but that’s my first draft
peep I got u...
Some of this stuff I've suggested, too, (in slight diff forms,) so I don't hate it all. The parts I dislike are:
The dismount chances v dmg threshold (two mechanics that should not be side by side.) Too specific for what should be a more simple, over-arching dismount system.
Mounteds should get big regen in 2nd, more drain in 3rd, and faster maybe... 4th exists tho, so, I dunno. I think if you slapped on a mounted you should have a dismount roll regardless and yea I know, Jatix. haha. RNG sux esp when it lands on U, but it bears out over time. The dmg threshold was worse imo.
1.5 flat seems OP likely.
Sleep/mage armor. Complex, imo. Not really gonna save the level of time, which matters most imo. Fix clade and you don't even need to worry about mage solo farm (IMO!) Tho perhaps there should be some high phys (but w/o weak spot-ability) for them to farm.
See no reason for npcs to not interrupt casting.
Pet dmg changes are overtune and ressing pets is no good to me. WE are immortal; pets are just our tools.
I like the rest. I think mount speed/armor is a good chance. They should simply tie it to mounted charge. If 4th was a more proper, longer burst, it would work out, too. Total weight system on mounts was a big factor, too, for speed. Armor is a great variable within it, but the speeds are too close together like non elf footies, when wearing armor that is actually decent. Plus no/lite armor isn't fast enough to get away like before. It is, but it's not just like... kick it into 3rd.
Dismount needs to be longer yes, and taming needs to be a harder spec, yes. - thumbs up -
The only thing that HAS to go atm is the bound pets. Some of the rest is 'too complex, won't add,' or 'numbers too large, possible of ridic swing too high.'
But yea peace kids. COME BACK TO THE GAME. DO IT FOR THE NUBS. There are people playing this game as nubs in towns, mining and shit. Imagine how many of those guys eventually are like y'know what... fuck this game. Imagine how many would be retained if the world was poppin' and they felt like they were making a difference. WE'D BE AT THE POINT WHERE SERVER LAG WOULD BE AN ISSUE.