I guess that's the essential point we disagree on. I can't say I have been going hard on all TYPES of competitive games or even hard v AI games, but I've played a lot, and you can scroll all the way back to MARIO or Castlevania or Battletoads and find that muscle memory can get you a W. RNG is kind of the counter to that. I see both sides, but I think in a game that is as mechanically unsound/desync-y as MO RNG can make up for a lot. But yea it does suck to L because of it, but at least the variables are there, and it becomes more about how you deal with them, you know? Long game.
I think the RNG does matter simply because once something becomes "too money," it reshapes the game. So it is an essential cap on player skill, in a way. I've also not played a game where there was some special thing that wasn't able to mastered by the majority of the population. The ideal IMO is both, but yea weak spots have been dumb before. They kinda are dumb now, except for daggers... but the RNG idea, ESPECIALLY in regards to dismount, is something I want, there is just no way you can get away with a 100% dismount or a threshold dismount. It would favor one side way too much, as it did before. Look at VIKNUSS.
And like I said if they program in that you need to swing your hammer like a golf club to dismount, I promise you people will learn that shit in no time OR macro it. So yea, I am for bein able to do things to increase your chances of getting 'a good shot' to go back to basketball, but I feel like the game is won other places. It makes it more dynamic, to me.
Edit: re spinning, I dunno, I don't think we've seen the start of spinning yet. People who could glance block people etc and continue their movement, with MO swing arcs, could do some dance level stuff as I have said before, even in group fights, just slide right thru get like 2 hits and 1 parry haha. There is a part of the game that isn't even explored, but yea people do move crazy in terms of how fast they can turn, but it makes the game pretty intense. It's just weird when it's paired with such slow swings. That's why I'm coring with spw now haha.
Edit 2: up N w/ jotuns we can choose our fights v foot but not mounted. Haha rolling a Jotun is like come get it. armor... goin 730 speed. Oh yeah! Veela can def get away, people tend to get me either MAJOR ZERG or I make some mistake, like missing a jump or w/e. It's BORING but it's interesting the terrain, you can post up and get great shots on people's mounts all day. Yea they can ride away, and in some ways it would be nice to be able to stun them for a sec when you plug or something, but still blasting people with a long bow from a distance where it says humanoid... it puts fear in people even if they are in a zerg. lol. I like a lot of the dynamics of MO, just not the mechanics.