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  1. Kaemik

    Mounted instant/simple combat balance suggestion (but you will resist it)

    In their current state this probably isn't a bad suggestion. And the only reason I would resist this is because they SHOULD give more value than they currently do. I really don't want to play another MMO where mounted combat is worthless. I have every other MMO on the market to provide that...
  2. Kaemik

    Some food for balancing thought

    I'll put it this way. Yes, you can drop archery and spend all your remaining points on FF skills. And I'm fairly sure if we both ran that build you would beat me. I'm sure you're very good at playing it. You'd beat me even harder if I kept archery and didn't take defensive stance for that...
  3. Kaemik

    Some food for balancing thought

    It's amazing to me that the same people saying you can drop 100 archery are the same people complaining mounted builds and pets are overpowered and they don't understand the correlation. A significant portion of your archery damage comes from taking 100 archery. It's a single primary that...
  4. Kaemik

    Some food for balancing thought

    Not every fighter maxes defensive stance. And I don't think they automatically would with a change like that given 2h weapons are still the meta. If you're adding def stance to the essential fighter kit. That makes the essential fighter kit: 100 in your primary melee 100 blocking 100 anatomy...
  5. Kaemik

    Some food for balancing thought

    The problem with tower shields is pretty simple. They're a better version of the shields we had before. I was calling before they got implemented that they were going to need to be tied to a primary. They were not, and so they're the only shield getting used now. I don't think they are SO...
  6. Kaemik

    Some food for balancing thought

    Also, for those upset about MM. That's because you had MAs nerfed. MAs are supposed to be their counter. Concentration only gives half the affect while mounted. If MAs aren't wobbling too hard to hit the damn MMs, they can seriously disrupt their ability to cast, and MMs have to ride in a...
  7. Kaemik

    Some food for balancing thought

    Anyone still calling for MA nerfs needs to permanently shut up about balance. They are an absolute joke at this point. Take 100 points in archery. Carry a bow. Have minimal skill at using the terrain to your advantage as a footie. Win every fight against MAs easy. They weren't even OP BEFORE...
  8. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    Oh absolutely. As a multiaccounter I fully intend to use this system from both ends if anything like these suggestions gets implemented. Sometimes I want to steer. Sometimes I want to chill. I would definitely have a taxi-driver build along with some of my existing foot only builds. Currently I...
  9. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    Just a quick recap. None of my suggestions remove travel time. None of my suggestions make travel faster than the highest speeds anyone is currently capable of. I am not proposing a teleportation system. My suggestions: A. Remove the need for players to take cavalry skills to cross the map in a...
  10. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    Given you still need people to steer the mounts other players are passengers on, my system has already accounted for this and created a scenario where both players get what they want.
  11. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    Well and I'd bear in mind these changes don't propose anything that would significantly reduce travel time, especially for forces that currently require 100 controlled riding to go on group roams. But the thing is for instance 2 hours of sailing in Atlas, Wurm Online, or Darkfall are more...
  12. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    Bear in mind these proposed changes are not targeted at experienced players with 100 swift riding on a desert with light armor so much as they are the newer or average player on a steppe or worse with some level of armor and less detailed terrain knowledge. Supposing those conditions, how long...
  13. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    You can technically get there with 10 dex on foot as well. For groups that don’t live out of a single account though, 100 controlled riding is basically a hard requirement to play for at least one account. 30 minutes is a very short estimate on average travel times from town to town and even...
  14. Kaemik

    Transportation Needs Addressing. A Few Simple Fixes

    There are a couple massive issues. With transportation right now: 1. A single horse ridden by each player, each with controlled riding, is a requirement to cross the map in a reasonable time. I'd go so far as to as controlled riding is a mandatory skill on everyone's main character for the sake...
  15. Kaemik

    Patch Notes 1.0.10.15 Discussion

    While I agree that major buffs to veterinary would be needed to make "pure beastmaster" a compelling role. It's far from the only thing. Essentially, for a pure beastmaster to be fun and compelling role it you would need commanding your creatures around the field to be a highly involved thing...
  16. Kaemik

    Patch Notes 1.0.10.15 Discussion

    The thing is if you're making pets 300 primaries required, 591 for all combat related perks, and 691 if you want to be able to tame your own pets... You basically get into a point where pets are all a pet build can do. And if pets are all a pet build can do, then they actually do deserve to be...
  17. Kaemik

    Patch Notes 1.0.10.15 Discussion

    We will see. I am curious how important 100 BM will be to creature control builds. I'm imagining it will be worth the investment but this is SV and there is a possibility it will come in pre-nerfed and not be worth taking. Animal Care is 1000% better for combat builds as unlike the base skill...
  18. Kaemik

    Patch Notes 1.0.10.15 Discussion

    I don't count profession points. The buffs from Alvarin and Ohgmir that just straight make certain professions better really leaves it so the only thing humans are the best at is cooking and bows. And bows don't really need those extra points. Use metal at all in your profession? Go ohg...
  19. Kaemik

    Patch Notes 1.0.10.15 Discussion

    Yeah my issue with the human fixes is that Sidoian was already an amazing MM, and Tindremene and Sarduucan had some cool niche applications for hybrid. After the changes Sidoain is an even more amazing MM, and Tindremene and Sarduucan are less niche hybrids. The most underpowered human variant...
  20. Kaemik

    Total Armor Rework:

    I think heavy armor sets should be stronger than light armor in the current meta. A steel set carries a lot more value than keeled/silk. But I think the more expensive light/medium armor materials need a buff. In particular, it makes no sense to tie physical defense to gear, and magical defense...