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    Why Thievery Should be Exempt from the Vote and Prioritized

    I think it is more important than you think it is. It is not a niche playstyle at all. In basically all RPGs, in a fantasy setting, i've most often seen some way of playing a rogue type class. You have game series that are based on thievery. You have lots of games based around stealth, and a...
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    Why Thievery Should be Exempt from the Vote and Prioritized

    "more important things" Like new armor? A new creature or dungeon? lol Just because it isn't important to you, does not mean it isn't important to a lot of people.
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    Why Thievery Should be Exempt from the Vote and Prioritized

    A handful?? It is literally a key archtype to the medieval fantasy? It is astounding it isn't in the game already tbh. How many people play rogues on world of warcraft? How many stealth games exist? This is NOT niche at all, there are games and genres BUILT on mechanics like this.
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    Why Thievery Should be Exempt from the Vote and Prioritized

    Look at literally everything on the list. Nothing on that list largely negatively impacts how another player may play the game in any significant way that other skills don't already do. You look at all the magic schools, and nothing there is really any different from what mages can already do...
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    Thievery Removed From Roadmap

    I knew this is what had happened. I KNEW it. See, the people who dont' intend to ever play thief DO NOT WANT THIEF. They have a vested interest in not making the game harder for themselves, so of course.. What do they do??? They vote 1 for thievery. This is why thievery can't be subject to a...
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    Thievery Removed From Roadmap

    As far as Henrik was saying on stream (not sure which stream it was), he said thievery would come hand in hand with assassination.. So bascially.. The whole rogue style of play would've been with thievery. They were talking of having lighter armor increasing weakspot chance with weapons. I...
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    Murder Count Should be Capped

    Right, but i feel like when the market is so bad, being red is too hard. Like, reds should have a market in their red town, but they don't. In turn, this just results in a downward spiral until everyone is blue. You need reds to be in the game for player events to occur. Reds are important to...
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    Thievery Removed From Roadmap

    This vote was clearly fake.. Nobody voted for half of the stuff on this list. I'm expected to believe "new creature" won over thievery? New armor set ? LOL New armor set was the least exciting thing on the entire list, and we don't even know what the armor set would look like.. Who would...
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    Murder Count Should be Capped

    Good point, but... I would feel nervous about going to a guarded town as a red name when i've got something to sell. Also, there is more of a team mentality. If you're in with a bunch of reds, anyone can attack anyone, but in a guarded town, you're the only person they can freely attack.
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    Griefing

    "No punishment for murder" LOL It takes 8 hours for 1 murder count to go down. 48 hours when they're offline. For a measly hundred murders, you're never getting back into town unless you play for 700 ingame hours... SEVEN-HUNDRED INGAME HOURS. Now, sure, the guards may not attack you but...
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    Murder Count Should be Capped

    Right, i didn't put 8 hours into each murder though. It can take less than a minute to go from deciding to kill someone to then killing them. Now you may say i deprived that played of 8 hours of their time.. That entirely depends what they were carrying. If it is evaluated at the time taken...
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    Murder Count Should be Capped

    Obviously i'm not deleting my character, i'll just keep murdering because i've got no choice now. I mean, really.. It is the logic of it being like a point of no return. I thought blues wanted less murderers, i now have nothing but murder. It is like the real life justice system.. You put...
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    Murder Count Should be Capped

    So.. As someone who has murdered over a hundred people, someone informed me this would take around 700-800 hours of ingame time to go down. At this point i feel like waiting for it to go down is pointless, and i should just keep going as i am. What i'm saying is, this murder count is just...
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    Selective Realism : Why Always Archery?

    Right, but any increase in muscle size will always decrease range of movement, even if it is a small amount, simply due to there being more mass.
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    Cowboy GM Behaviour...

    The GM literally told me they teleported the bag out, they then later denied it.
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    Free month ends January 7th

    Obviously i'll sub because there isn't really anything quite like this that strikes a good balance.. Everything is either too babied or tries to trap you every day because say your character is stuck in the world. They need to nerf heavy armor and self healing though, i'm sick of these...
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    Cowboy GM Behaviour...

    That is exactly what i explained. They purposely chose to leave me in the hole because i went down there during PVP. I was waiting like 30 mins, and nothing, they literally just left me.
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    Cowboy GM Behaviour...

    Not going to name and shame, as it'll probably just come back to bite me.. So i jump down a hole because someone is chasing me in PVP. This hole turns out to be a sticking point. Now, i kill the opponent when they jump down the hole, and now i'm stuck. GM tells me they can't unstuck me because...
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    Selective Realism : Why Always Archery?

    Those are just feats of strength, that isn't dexterity. More muscle mass means lower range of movement, and so less dexterity.
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    Selective Realism : Why Always Archery?

    See, you're using the realism logic selectively. If you are muscular, you are less dexterous, your range of movement is actually limited by the muscle. I linked a video in another post of a muscle man trying to get a sticker off his back. So if we're going for a realism argument, it goes both...