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    Selective Realism : Why Always Archery?

    The drawback of archery, beyond it's current terrible damage versus armor, is it's lack of utility. You shoot a small slow moving projectile with a tiny hitbox, and that is ALL you can do. Mages can create tornados to area deny, to obfuscate, they have big aoe explosion attacks, put up...
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    Selective Realism : Why Always Archery?

    So, you say archery isn't a class, yet the skill investment required would say otherwise. Why you say it isn't a class is because it isn't very functional standalone. That is my exact complaint, it isn't functional and it should be. The skill investment indicate it IS a class, yet, it is so...
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    Selective Realism : Why Always Archery?

    Let's have arrows do near no damage to armor because it is realistic! But what about heavy armor reducing movement speed? What about fireballs working under water? What about sprinting whilst using bandages? What about arrows being realistically slowed down in water? THAT! That we can do...
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    Simple and 100% effective suggestions

    The game is already too anti-red and anti-criminal. Like, Kranesh is a ghost town, the market is completely dead. What is that a sign of? Red life is too hard. Now some like it hard, but it is really REALLY hard, especially if you're not in a guild and have low standing. You strike me as...
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    Mortal 2 Combat meta and abilities @Henrik

    As the game is, you have a bunch of simple tools that you can use in a creative way. Like melee, you have the direction you move, direction you attack/block, feints etc, you can combine these simple piece to formulate your own techniques. I found some of the best games usually do this...
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    Current state of footfighting meta, a focus on Oghmirs and Thursars

    The scenarios where a larger hitbox is advantageous are certainly niche. If we were to quantify the value of a large hitbox by the number of scenarios it could be an advantage in versus the scenarios it would be a disadvantage in, then it most certainly has more disadvantages than advantages.
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    Current state of footfighting meta, a focus on Oghmirs and Thursars

    An easy way to test the balance is to just have a min/maxed oghmir and thursar in the "best" gear take turns hitting eachother, and see who dies first. Have them use heals and all their skills if you want. Try different variations and scenarios, note the outcomes. Do it multiple times and get...
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    Immortal Online : Everyone is Wolverine

    I think this is a pretty soild take actually, especially the part about bows doing too much to low armor and too little to high armor. I can get behind armor being overtuned being the issue for sure.
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    Immortal Online : Everyone is Wolverine

    Towershield mages are a problem also, i even have a thread about that in feedback. I can see they are trying to make attempts at correcting it however. Well, that is nice for mages, but not everyone has corrupt.
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    Immortal Online : Everyone is Wolverine

    Wow, the entitlement. You seem to think you should just be able to recover from an arrow or magic because you're a melee fighter.. Why do you think that should be the case? Range classes come with their own disadvantages. Like tiny damage if they're a foot archer, or low armor if they're a...
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    Immortal Online : Everyone is Wolverine

    "dumb asf" another great argument. If people go hybrid heals, they aleast have to stand still and lose near all of their mobility AND can be interrupted AND have to have stat and skill point investment... That is fine by me.
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    Immortal Online : Everyone is Wolverine

    Again, with the last post of a similar argument, this feels like you're willing to accept bandages as they are because the other healing items are so overblown. It is like a salesman who tries to overprice whatever he is selling so that you'll accept a price over the worth of what it is you're...
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    Immortal Online : Everyone is Wolverine

    Ridiculous? All self-heals, aside from healing spells, are broken. Bandages are by far the most common i see used, hence why that was my focus. Also, your argument doesn't hold up. "This stuff is worse so bandages are fine". No. Self healing in general is broken and boring. Nobody should be...
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    Immortal Online : Everyone is Wolverine

    I think this argument mistakes more healing for greater difficulty of play, which would be true if we couldn't also use self healing. See, you could have a game where people die in a single hit, and that would not change the difficulty level, as we'd all be playing on the same footing. Now...
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    Immortal Online : Everyone is Wolverine

    Pretty much sums it up perfectly. If any of you think being able to have endless chances in a game like this is fair? I have to ask if you should really be playing a full loot PVP game. Like, is this a game made for babies or something? It certainly wasn't sold as that.
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    Immortal Online : Everyone is Wolverine

    Obviously not excessive realism. Excessive realism would be like having to hand pick every item out of someone's inventory, and have an animation play as you pocket each thing. Having people not regen and jump back into a fight instantly after taking an axe in the face isn't excessive. I'm fine...
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    Immortal Online : Everyone is Wolverine

    Well, the whole argument is about self healing really, not exclusively bandages. But i see you're trying a passive aggressive approach to arguing and saying it is my first fight. I played way before potions were a thing, so i'm not familiar with them on my return. I've seen people use the pipes...
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    Immortal Online : Everyone is Wolverine

    How does immortality make the game better? This is just personal preference. I mean, i've only survived some encounters because of bandages, and i think they're a terrible implementation even though they've helped me. It would be easy to think they're good because they are helpful to the user...
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    Immortal Online : Everyone is Wolverine

    It is a game that sells itself on immersion though. The trailer says "the most immersive MMORPG". Is your suspension of disbelief not destroyed when you see someone who just ate 200 arrows jump back into the fight because they wrapped a small piece of cloth around their arm?
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    Immortal Online : Everyone is Wolverine

    Didn't know that, but still.. How much is drastically? Because i still see some big chunks of health come back even when people are being hit.