Why can't Henrik figure out that the main problem with the game is that there's no punishment for murder, so griefing. Old games like UO made you a murderer and a target for 8 hours after your third kill. You damn sure couldn't go back to town in 5 min, and for the next 8 hours you had to watch your ass. He will never achieve a large game population if the game only serves a pleasurable experience to the small percentage of people who enjoy killing, not for the goods they have, but to ruin the other persons day to feel better about themselves.
"No punishment for murder"
LOL
It takes 8 hours for 1 murder count to go down. 48 hours when they're offline. For a measly hundred murders, you're never getting back into town unless you play for 700 ingame hours...
SEVEN-HUNDRED INGAME HOURS.
Now, sure, the guards may not attack you but... You're going to get attacked. Once there is blood in the water, the blues don't take long to pile on.
The "real" criminals? The ones who go over the 10 count without hesitation, they are punished severely. Hardcore is an understatement ESPECIALLY if they're solo.
I think the reason the game gives leeway with the 10 murder count is because there are obviously scenarios whereby you have to initiate combat first to avoid being murdered yourself.
Example : You're a mage, someone in steel is running at you with their weapon drawn. You change directions, he is still running at you, weapon drawn.
You know he is very likely going to try and kill you. What do you do? Let him get close? No. You don't take that chance, you attack preemptively.
Sure, perhaps 5 was a better number, but... Give people room to just murder every now and again.. Like, stop being such a square.