Search results

  1. Anabolic Man

    Fix bounty hunting = crim system fixed.

    Mabe the reward could be just visual. Bounty hunting medals to obtain special shields or cool looking weapon skins or whatever. Killing the same player over and over again should give no reward and bounties should be more local. Killing a naked should give no reward, so the opponent need to be...
  2. Anabolic Man

    Spiritism: Allow Spiritists to "Spirit Bind" equipped Weapons and Armor.

    I like the Idea of spirit bound Gear and regs. There could be drops from a dungeon to add spirit bound charges to the Gear. Atm a Spiritist is only good for farming Spirits and kinda shitty for PVP. I don´t like the choke Point Meta, where the Deathknight worriors use the tactition clade and can...
  3. Anabolic Man

    Can ether lore and taming be made into profession skills?

    With Taming being a secondary the tamer have 100 more points to spend. This make meelee Builds with taming possible. It would be better if your stats rise taming to 20 + points, so the remaining 80 points cost the tamer still some action points. This change would not influence other builds too...
  4. Anabolic Man

    Can ether lore and taming be made into profession skills?

    Maybe your stats could increase taming to 15 or even 20 Points, so you only need a few points to get 31 for taming a horse, but in my opinion it should remain a primary. I don´t have any points for taming and i feel the pain, but if everyone have taming it could destoy the market for horses.
  5. Anabolic Man

    Can ether lore and taming be made into profession skills?

    You have to keep in mind we get breeding, so we can breed a stallion and a mare without having the taming skill in future. Maybe your stats could increase taming to 15, so you only need a few points to get 31 for taming a horse or som but it shoudl be a primary.
  6. Anabolic Man

    Can ether lore and taming be made into profession skills?

    You cam make a melee with a pet. For sure with soem drawbacks, but they are a pain to fight. They need to slow down the animation of Taur dogs a bit and make the direwolves have the same animations. They attack way too fast.
  7. Anabolic Man

    Can ether lore and taming be made into profession skills?

    I don´t agree. If Taming would be a profession, we would have pokemon online. Everyone with a pet. Even Footfighters with pets. What i can recommend is to get 1 point in ritualism and 1 point in Necromany, so you can revive your horse after PVP, or after your horse died in the wilderness. It...
  8. Anabolic Man

    SV should reduce the reset range for Razerbacks and make the attack animation of Direwolves slower as those to taur dogs

    As the title says. Taur Dogs are already hard enough to parry. It is nearly impossible to block the Direwolves in a combat situation and some players ahve 2 of them ! I playtested it and it is too hard. Direwolves are attacking even faster and you can have 2 of them at the same time ! I...
  9. Anabolic Man

    Foot Archer weapon skills and a buff to Marksmanship.

    A Footarcher is kina weak atm. I think the Shortbow in combination with Marksmanship and high Dex need a Buff. 1. Dense Crepite "weakspot Bows" should deal more damage, if you headshot a player. Longbow should deal more damage on Body Shots. 2. We could need a weapon Skill with cd that let...
  10. Anabolic Man

    Plz implement Dye tubs and Tabard before TC. Only parts of the armor should be able to be colored like in the posted pictures, to see the material

    "Too easy for enemy guilds to quickly put on the same colour tabards you have just to troll you and create confusion." I see a problem with that too. Therefore there should be an option that projects the guild tabards in the alliance colors onto the allied players, even if they don't wear a...
  11. Anabolic Man

    How to balance Zombies, if we get rid of the controll spell.

    I'm definitely a fan of getting rid of the controll spell, but i think the necro might get too strong, if we do not get proper counters. Instead of getting rid of the controll spell it it could be an Aoe Spell, so you can get the controll of multiple zombies with 1 cast. Otherwise it's far too...
  12. Anabolic Man

    Much higher Dura for Ironwood weapon handels.

    It make no sense to use the heavy woods like Ironwood in a handel and i think that should be changed.
  13. Anabolic Man

    Plz implement Dye tubs and Tabard before TC. Only parts of the armor should be able to be colored like in the posted pictures, to see the material

    We need an option that projects a green tabert on all alliance members even if they don't have one, to make them easier to spot in group fights.
  14. Anabolic Man

    To the Forum of Mortal!

    Loosers and haters always have to be ignored. How I miss the old man. Listening to Mr Trump was like ASMR. You will surely be missed too Good luck Emdash
  15. Anabolic Man

    Why and how the removal of Trade-offs for specific gear, the MRT Change and high tier Metals impact the battlefield and how it destoyed the balance

    i would defenetly rather see a damage nerf of the fatmage then a MR Spell without a trade-off. Then the mage would have to have more mana. Especially as a Dexmage you lack the mana to finish a footie, if he smokes his pipe and drinks a pot. Especially Fatmages on horses are more than just op...
  16. Anabolic Man

    Adjusting Stats on Several Weapon Models

    I think we also need an ax with a spike on the front. In addition, the 1 hand swords consume too much stamina when sprinting with the weapon drawn. There is no advantage in using a one-handed sword without a shield. I find the 1 hand sword should consume significantly less stamina when used...
  17. Anabolic Man

    Adjusting Stats on Several Weapon Models

    Any balance feedback is important. Before the epic release there should be not only content patches but also some balance patches. I like the idea that each sword has a different style of play. We need some changes in terms of the user interface and SV should balance some of the mats and revert...
  18. Anabolic Man

    Why and how the removal of Trade-offs for specific gear, the MRT Change and high tier Metals impact the battlefield and how it destoyed the balance

    If SV would reduce the defencive of all armors and revert the MR Change it would be fine. Ognium should be better as other materials but not twice as good, so that not even the front and centerline together can prevent a breakthrough, becuase tung and ogh armors are that defencive, that the...
  19. Anabolic Man

    Why and how the removal of Trade-offs for specific gear, the MRT Change and high tier Metals impact the battlefield and how it destoyed the balance

    I totally agree. I also would like to have a more unique look to Oghnium. It looks like a bit like shiny Messing.