Battles with many players will happen more often with the TC patch and we need mechanics to keep the players apart. First we need a tuggle option like criminal actions that we can put on a hotkey and let us show non-alliance players with an imaginary tabard, display them lighter or darker, or with banner on their backs so we can tell friends and enemies apart.
Such a feature could certainly be developed faster than all the various custom tabards, dye tubs etc and it needs a quick fix before TC or shortly after.
But now to the outfits for later patches and character customization
Partially painting armors would still allow players to identify the material of the armor.
The ability to create guild crests would be useful to keep the guilds apart.
Tabards with a simple plaid could offer many variations just by changing the color scheme to better tell guilds apart. SV should consider adding half tabards and jupons first, as they only cover the upper body and don't flap around in the wind. That would cost less performance for the animations.
We need this fast, so don´t recommend adding full tabards and rather rush the chest tabards ! Jupons are worn under the armor.
Of course, the player has to somehow recognize what kind of armor is underneath a tabard and what material it is made of. Unlike Jupons they are worn above the armor
Country-specific engravings would also be cool. So that you can see whether it is a German, Spanish, English guild, etc.
On the other hand, this could be immersion breaking, since the players in MO2 are citizens of "nave" !
Such a feature could certainly be developed faster than all the various custom tabards, dye tubs etc and it needs a quick fix before TC or shortly after.
But now to the outfits for later patches and character customization
Partially painting armors would still allow players to identify the material of the armor.
The ability to create guild crests would be useful to keep the guilds apart.
Tabards with a simple plaid could offer many variations just by changing the color scheme to better tell guilds apart. SV should consider adding half tabards and jupons first, as they only cover the upper body and don't flap around in the wind. That would cost less performance for the animations.
We need this fast, so don´t recommend adding full tabards and rather rush the chest tabards ! Jupons are worn under the armor.
Of course, the player has to somehow recognize what kind of armor is underneath a tabard and what material it is made of. Unlike Jupons they are worn above the armor
Country-specific engravings would also be cool. So that you can see whether it is a German, Spanish, English guild, etc.
On the other hand, this could be immersion breaking, since the players in MO2 are citizens of "nave" !
Attachments
Last edited: